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TriJam-221: StickFall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.162 | 3.333 |
How much do you enjoy the game overall? | #9 | 2.951 | 3.111 |
Audio | #14 | 2.741 | 2.889 |
Overall | #16 | 2.741 | 2.889 |
How well does the game fit the themes? | #19 | 2.846 | 3.000 |
Visuals | #22 | 2.003 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours exactly
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Comments
It looks like my first comment here didn't save. The bar's movement mechanic in this game was actually rather unique I thought. It adds additional things to consider about your movement, a strategy element of sorts to a platformer. I could see this as a fun puzzle platformer with some additional elements added.
The music went well with it also. I particularly liked the camera focus point being somewhere not in the exact center of the bar so you can feel the up and down movement of your bar "walking."
Good job on the game!
Something about this game is really captivating. Bugs aside, the core mechanic just really appeals to me. There are games I've played that had week + deadlines that were less captivating to me than this simple experience. My score was 524. If the music hadn't ended I probably would have kept going, lol.
It was a fun experience but I wedged myself between two platforms and got my self stuck
The idea was fun! Sometimes I got stuck between platforms and was unable to move. Appearance was clear so it was easy to understand what to do.