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Dungeon Battlefield's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 4.250 | 4.250 |
Enjoyment | #8 | 4.125 | 4.125 |
Overall | #8 | 4.016 | 4.016 |
Presentation | #15 | 4.063 | 4.063 |
Use of the Limitation | #23 | 3.625 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
KaaSnake
Software used
Pico-8
Use of the limitation
Each Party Member is one Heart for the Party. The player can exchange Party Members for a potion, losing HP in exchange of an useful item.
Cookies eaten
I honestly forgot to eat any cookies this time...
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Comments
I really like the controlling multiple people with the barriers so you can spread them out. This was a super fun game.
This one is so fun to play! Creative use of the limitation and overall gameplay, and the visuals and sound are lovely (I love the sound effect that plays when you get a new party member).
It's also challenging! I got to the end and had a blast playing it. Good job!
Absolutely genius use of the limitation!! I love the concept, and the combat (although simplistic) is super addicting-- even with just 1 party member! Great job, I don't know if there's a single thing I would change!!
A small and very cool game! The obstacles that end up separating the party are a very good addition, aesthetically it was pretty cool and has a creative concept. Great job!
Really good game!
Cool and challenging game. The old school feel to it is also pretty cool and the way it's represented like the user is using a cartridge instead of a game online is a nice touch!
Overall, challenging game and interesting limitation
Nice use of the party as health and/or coin, felt like an NES or a retro game
Cute presentation and very original mechanic. I guess that you created this for a different limitation, but it’s a nice entry anyway.
Love this one! The main mechanic is way more tricky and rewarding than I was expecting, and levels feel very nicely designed to limit your ability to keep everyone close forcing more risky play.
I loved the Cathedral, it genuinely felt like a challenging decision to make and had a great ominous tone. Perfect fit for the limitation.
As always your sprites and music are perfect :)
I could see myself spending hours on this game, very well made
This is a cool way of controlling more than 1 character