Pretty interesting game. I feel like the game is a bit too dark but I guess it's supposed to be a cave so I can let that slide. The sfx are satisfying and the music is pretty cool.
Overall, nice game with pretty visuals but is a bit dark.
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 3.850 | 3.850 |
Overall | #18 | 3.800 | 3.800 |
Presentation | #20 | 3.900 | 3.900 |
Concept | #26 | 3.850 | 3.850 |
Enjoyment | #29 | 3.600 | 3.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nomron
Software used
Unity, Visual Studio, FL Studio, Audacity, Paint.Net
Use of the limitation
Your health is literally a tool (your flashlight) and keeping it lit is your prime directive.
Cookies eaten
2
Pretty interesting game. I feel like the game is a bit too dark but I guess it's supposed to be a cave so I can let that slide. The sfx are satisfying and the music is pretty cool.
Overall, nice game with pretty visuals but is a bit dark.
You absolutely nailed the "crystal" aspect of the enemies, and it's incredibly fun to break them. The controls work really well, and I like that you have to decide between recharging your flashlight and moving/fighting. The game is pretty fun, and the music/sounds are pretty solid.
The only thing that bothered me a bit, if I may share a bit of feedback, was a lack of visual clarity. I know this seems weird to comment as the game is supposed to be dark, but something about the contrast, or maybe the brightness of the lights, gave me a weird sense of not understanding the background and foreground elements very well. When I was fighting an enemy this wasn't an issue, but exploring the cave was super claustrophobic to me, like the scenario was bending around itself. I believe this was intentional, but I think it was a bit too much (for me).
Despite of that, the visuals really represent the theme of the game, and the atmosphere is fantastic. It's incredibly fun to fight enemies, and as I said the flashlight mechanic works very well. Great job!
Oh, now that I'm reading some of the comments, I see that you talked about lights not being rendered properly for some people. Maybe this was the case for me, it would explain a lot! Do you know if this may be caused by my browser?
Wow, I absolutely love this! It's an amazing choice of limitation, art, concept, and music. I don't think there's a thing I don't like about this.
A cool game! I loved the graphics, it has good use of limitation and I had fun exploring the cave.
I just thought the camera was too close to the character, so when an enemy appeared sometimes I didn't have time to react because he was already too close, but that's just a detail. I really liked the combination of theme and limitation, the idea of having to stop shooting to recharge the flashlight is pretty cool.
It was fun, great job!
Great game!
The mood was very dark and the art was nice crystal-like. Lots of effects and varied enemies. You said at the end you ran out of time but I think you have way to many levels! The game was quite difficult with managing your health and killing enemies at once. Soundtrack and sound effects we're also very good. Lots of satisfying effects when killing enemies. Well done!!
Here is my playthrough.
Graphics are awesome, but the best tactic was to just run and spam dash.
The graphics and gameplay are really good
but the flashlight thing really just seems like a gimmick for a depleting healthbar, which takes from the action and makes you have to wait
Well done! it's impressive that you managed to code the game, make art and music all by yourself... in 3 days.
As already said by Ruby controls are cleverly designed so the player is forced to choose between fighting + moving or moving + recharging without imposing any artificial restrictions.
I like the variety of enemies that behave differently from each other.
Here's some feedback:
1. It's hard to differentiate background layer from foreground layer, maybe adding dim to the background layer will make it a bit more readable
2. It's not possible for me to dodge the enemy attacks because i don't know when they will attack, telegraphing enemy attacks will improve the combat significantly.
Very original in every aspect! I specially like the dark abyss mood.
So far my favorite of the jam! The level design is really well thought out allowing the player to sort of pick their difficulty. Great atmosphere and the sound design is fantastic! Also really love how the game controls and your implementation of the theme and limitations are great. The music is great too! I really like the tense moments you get when you start getting attacked and the placement for the flashlight rechard on the keyboard forces the player in a sorta uncomfortable position which forces them to give up either shooting or movement. This is like your favorite cartoonnetwork flashgame as a kid just genuinely really well made!
Nice game, this is maybe my screen or computer but the all thing is really black and for platforming it's really hard... However, this is a great work with a lot of content
Really tense! It's a really strong concept, and you've nailed it in terms of delivery.
The intro does a great job at introducing the mechanic and building the suspense, then once the monsters start to appear the game feels frantic and panicked in such a good way. Trying to juggle movement, keeping my battery charged and combat all simultaneously was challenging, but an absolute blast.
If this doesn't win even one category, I will jump out of the window. THE GRAPHICS ARE THE BEST I HAVE EVER SEEN IN A GAME JAM GAME EVER! I didn't really get the hang of it, but yeah, this is the best game I have played in this jam :)
WOWOWOWOWOW! Loved the art and the concept! Of all the games I've rated so far I have to say this is the most unique interpretation of the limitation I've seen so far! Great job! A must try!
Leave a comment
Log in with itch.io to leave a comment.