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A jam submission

CrystallineView game page

Your flashlight is your only lifeline as you explore colorful yet deadly caverns.
Submitted by nomron (@Nomron901)
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Crystalline's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#163.8503.850
Overall#183.8003.800
Presentation#203.9003.900
Concept#263.8503.850
Enjoyment#293.6003.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Nomron

Software used
Unity, Visual Studio, FL Studio, Audacity, Paint.Net

Use of the limitation
Your health is literally a tool (your flashlight) and keeping it lit is your prime directive.

Cookies eaten
2

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Comments

Submitted

Pretty interesting game. I feel like the game is a bit too dark but I guess it's supposed to be a cave so I can let that slide. The sfx are satisfying and the music is pretty cool.

Overall, nice game with pretty visuals but is a bit dark.

Submitted(+1)

Great interpretation of the theme and limitation!

Submitted (1 edit) (+1)

You absolutely nailed the "crystal" aspect of the enemies, and it's incredibly fun to break them. The controls work really well, and I like that you have to decide between recharging your flashlight and moving/fighting. The game is pretty fun, and the music/sounds are pretty solid. 

The only thing that bothered me a bit, if I may share a bit of feedback, was a lack of visual clarity. I know this seems weird to comment as the game is supposed to be dark, but something about the contrast, or maybe the brightness of the lights, gave me a weird sense of not understanding the background and foreground elements very well. When I was fighting an enemy this wasn't an issue, but exploring the cave was super claustrophobic to me, like the scenario was bending around itself. I believe this was intentional, but I think it was a bit too much (for me).

Despite of that, the visuals really represent the theme of the game, and the atmosphere is fantastic. It's incredibly fun to fight enemies, and as I said the flashlight mechanic works very well. Great job!


Oh, now that I'm reading some of the comments, I see that you talked about lights not being rendered properly for some people. Maybe this was the case for me, it would explain a lot! Do you know if this may be caused by my browser?

Developer

Wow, this is an amazing review! Thank you so much for the kind words & feedback!!

As far as I know the rendering issue has been fixed(?), so I think I might've just gone a little too far with all the effects, haha. Thank you again!

Submitted(+1)

Wow, I absolutely love this! It's an amazing choice of limitation, art, concept, and music. I don't think there's a thing I don't like about this.

Developer

Thank you so much!!

Submitted(+1)

Everything here works together to create a feeling and hold together a theme. 

Getting ambushed in the cave made my heart stop. I love the aesthetics and the mechanic, nice work building it, especially as a solo project holy crap!

Developer

Thank you!!

Submitted(+1)

A cool game! I loved the graphics, it has good use of limitation and I had fun exploring the cave.

I just thought the camera was too close to the character, so when an enemy appeared sometimes I didn't have time to react because he was already too close, but that's just a detail. I really liked the combination of theme and limitation, the idea of having to stop shooting to recharge the flashlight is pretty cool.

It was fun, great job!

Developer(+1)

Thank you so much!! The camera is a very fair complaint lol

Submitted(+1)

Great game! 

The mood was very dark and the art was nice crystal-like. Lots of effects and varied enemies. You said at the end you ran out of time but I think you have way to many levels! The  game was quite difficult with managing your health and killing enemies at once. Soundtrack and sound effects we're also very good. Lots of satisfying effects when killing enemies. Well done!!

Here is my playthrough.

Developer

Thank you so much for the feedback & playthrough!!

Submitted(+2)

Good one! The vibe is nicely set and the game feels good to play, especially the flashlight mechanic and shooting! Feels really responsive great job!

Submitted(+1)

Graphics are awesome, but the best tactic was to just run and spam dash.

Developer

Thank you! I was hoping the different playstyles would help with players of different skill levels, but it seems like there isn't enough reward to killing enemies to encourage it.

Submitted(+1)

The graphics and gameplay are really good

but the flashlight thing really just seems like a gimmick for a depleting healthbar, which takes from the action and makes you have to wait

Developer

Hi, thank you for the review! I was hoping the flashlight mechanic would add depth (no pun intended) as you could only choose 2 between shooting, moving, and charging. I see now that in a lot of cases, this just didn't work out.

Submitted(+2)

Well done! it's impressive that you managed to code the game, make art and music all by yourself... in 3 days.

As already said by Ruby controls are cleverly designed so the player is forced to choose between fighting + moving or moving + recharging without imposing any artificial restrictions.

I like the variety of enemies that behave differently from each other.

Here's some feedback:

1. It's hard to differentiate background layer from foreground layer, maybe adding dim to the background layer will make it a bit more readable

2. It's not possible for me to dodge the enemy attacks because i don't know when they will attack, telegraphing enemy attacks will improve the combat significantly.

Developer

Wow, what an amazing review!! I totally agree on you with the background sometimes being hard to distinguish, and more readable attacks are always a plus. Thank you again.

Submitted(+1)

Very original in every aspect! I specially like the dark abyss mood.

Developer

Thank you!

Submitted(+1)

So far my favorite of the jam! The level design is really well thought out allowing the player to sort of pick their difficulty. Great atmosphere and the sound design is fantastic! Also really love how the game controls and your implementation of the theme and limitations are great. The music is great too! I really like the tense moments you get when you start getting attacked and the placement for the flashlight rechard on the keyboard forces the player in a sorta uncomfortable position which forces them to give up either shooting or movement. This is like your favorite cartoonnetwork flashgame as a kid just genuinely really well made!

Developer

Oh my gosh, thank you so much for this review!!! I'm really glad you liked it so much!!

Submitted(+1)

Nice game,  this is maybe my screen or computer but the all thing is really black and for platforming it's really hard... However, this is a great work with a lot of content

Developer

Oh, shoot! It seems like for some people the lights aren't rendering properly... hopefully I can fix this before too soon! Thank you for the kind words.

(+2)

Awesome game, great concept, FIRE music. I hope you win!

Submitted(+1)

Really tense! It's a really strong concept, and you've nailed it in terms of delivery.

The intro does a great job at introducing the mechanic and building the suspense, then once the monsters start to appear the game feels frantic and panicked in such a good way. Trying to juggle movement, keeping my battery charged and combat all simultaneously was challenging, but an absolute blast.

Developer(+1)

Thank you so much! I'm so glad the feeling I was going for got across, haha.

Submitted(+1)

If this doesn't win even one category, I will jump out of the window. THE GRAPHICS ARE THE BEST I HAVE EVER SEEN IN A GAME JAM GAME EVER! I didn't really get the hang of it, but yeah, this is the best game I have played in this jam :)

Developer

Aaaaaa thank you!!!!!!

Submitted(+1)

WOWOWOWOWOW! Loved the art and the concept! Of all the games I've rated so far I have to say this is the most unique interpretation of the limitation I've seen so far! Great job! A must try! 

Developer

Tysm!!

(+2)

this one should win

Developer

thank you owain :D