Really cool atmosphere and effects! It was cool seeing all my fallen foes on the ocean floor, lol. I like the juxtaposition of the descent/ascent & it's smart having two playstyles! Good stuff!
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Ocean of Mercy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #39 | 3.308 | 3.308 |
Concept | #41 | 3.615 | 3.615 |
Overall | #50 | 3.250 | 3.250 |
Use of the Limitation | #52 | 3.077 | 3.077 |
Presentation | #71 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2. Javier Ventosa, Ahmet Kamil Keles
Software used
Unity, Aseprite
Use of the limitation
Player and boss loses their health as they fire bullets
Cookies eaten
0
Comments
The water getting darker was a very nice touch and helped me get a feeling of where I was on my way back up. I know the game is kind of about not shooting anyone, but it was actually easier doing that anyway so maybe you could give the player a bit more incentive to actually try out both playthroughs.
-Fribolin
Nice game with an interesting story. I don't think I've seen a game where there are multiple endings before (Talking about game jam games). The limitation is pretty standard but a boss also losing health is pretty cool.
Overall, a nice game!
I like the concept. I really liked that there's somewhat "dark" story and there are 2 endings. As for the gameplay, it could be a little bit more challenging and maybe a little bit more diverse, but still it's only 3 days and I really liked the game
Interesting game! I got both endings. I like how the story is told, and oh boy that larger enemy caught me by surprise on the way up. The music fits the mood of the game quite well. Good job!
Woah, this is my new favorite. The darkening silhouettes and background as you reach the bottom, the dark ambient music, the juice of shooting enemies, the way it's tuned so the ones you faced on the way down aaaaaaaaalmost trap you on the way up.
Beautifully tuned with great attention to detail and skillful incorporation of limitation. Nice!
Woah, this is my new favorite. The darkening silhouettes and background as you reach the bottom, the dark ambient music, the juice of shooting enemies, the way it's tuned so the ones you faced on the way down aaaaaaaaalmost trap you on the way up.
Beautifully tuned with great attention to detail and skillful incorporation of limitation. Nice!
Like the art style it sometimes creeps me tbh xD! Good game after all!
This is pretty cool.
In my first run I tried to not hurt anyone but I accidentally shot them lol
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