Actually a really cool game. For some reason when I fullscreen the game runs really slow, probably something in godot. I especially like the thing where you have to go outside the screen, and the end screen is pretty nice too. Good job!
MRGlick
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Okay, I played it and here is my feedback (My personal opinion):
First, the game's first impressions are really good. I love the energy. Also the art and music are really nice
When I entered the first level, It felt faster than i could manage. I think you should make the chase at the start slower and more guided. Assume the player is dumb
The levels were cool, I liked the characters, but the movement could use some work. I suggest you add some coyote time, and stop gravity while dashing.
There's a great video by GMTK covering this:
Also while I enjoyed the story, I think people with shorter attention spans would benefit from shorter dialogues. (Ofcourse, there's the skip option but then they would be confused in certain story shifts).
Other than that, you really nailed the look and atmosphere of the game. With more polish, this game could be something great!
BTW, here are some keypoints i wrote to myself while testing the game:
-Make text more readable
-got weird text bug in first run
-best time is 0:00 when i finish a level?
-This is my personal opinion, but make the ??? character something more like [???] so it's more clear to read
-When going down a slope, i find myself trying to jump and not jumping because the player is in the air, it can be fixed with some simple coyote time (as said earlier)
-It's kinda difficult (for me atleast) to figure out where to go
Ok, I have a few things to say:
- First of all: The game looks amazing! You have done a very good job with the lighting, effects and atmosphere!
- You have picked a great main mechanic and you made it in a way that can be expanded on alot, good job!
I do have a few small faults with the game though:
- The HUD - I didn't even know there was HUD until a few minutes into gameplay. That may not happen for everyone but making the HUD more visible would do your game well!
- Bugs - You may know this bug, but when the player dies a few times, death completely stops working and you stay at 0 HP.
The final suggestion is to make the room exits pop out more than they do now.
Other than that, you have created an awesome game! Keep working!
Great game all around, I really enjoyed it!
One thing is that the reality glasses are a bit overpowered as you can use them with almost no payoff or cooldown(I know they need to recharge but that happens quickly).
To prevent that I would suggest adding a downside to the glasses like one of the following:
1. You can't move while using them
2. there is a limited amount each level