Thank you so much for the feedback and for the jam!
nomron
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I like this game! There is a lot of potential! Some of the beginning mechanics were unclear, and so I wasn't sure how to do certain things that were very important for the game. However, I liked the music, and the acid rain was a fun addition! It had me scrambling around for a leaf to shelter myself with.
Cool game! For your first game, this is really solid. AI art is always going to be contentious, so I'll try not to comment too much on that--for future projects, I think it's more interesting to just doodle stuff in MS paint, even if it ends up being a "worse" product, but I understand that on a time crunch it's helpful to not have to worry about that. The gameplay is simple but effective and each new level effectively adds onto it. The dialogue was also helpful in framing the game as more than just a series of levels. Congrats on your entry!
Amazing game, definitely one of my favorites so far! Takes a classic genre and puts a really unique and relevant twist on it, and the additions in each level feel actually interesting and well-developed on the core mechanic, which is really rare for a jam game. Also very well polished and nice looking, and the music is fun too! Overall really solid entry, props!
Wow, amazing entry! I would genuinely love to see an expanded version of this. Games like these live and die by the details, and you nail it with the particles, sound design, variations on tiles, sound of the approaching truck, etc etc. Art is beautiful and adds a lot to the atmosphere. Seriously great job!
Seriously amazing game, I can't believe how underrated it is!!! Visuals are buttery smooth and really engaging and polished, esp. for a jam. I love word games so the core gameplay def appealed to me and you do some really cool twists on it. So so glad that all the rules are optional, makes the game wayy less stressful. Sound design is great and especially the MUSIC is so hype and genuinely makes it feel like an epic journey. The unfolding story in the background is rlly cool too and I love how it's foreshadowed. I would genuinely love to see a longer, more in-depth version of this! Amazing work!!
Wayyy too addicting! I love games in this genre but this one stands out as an especially polished and well balanced one, never felt unfair or too easy or too difficult. I wish the upgrades came in a little faster towards the end but honestly, this is a very well balanced game and I can't rly complain. Music was sick and art is v cute too! Good job!!!
Very fun game and I LOVED the aesthetic (props to your mom)!!!!!! It was a little hard to understand what was happening with the watering bucket but it was a lot of fun once I got the hang of it. Music was also wonderful and added a lot to the theming. Love watering those bunnies!! Please keep up the great work, huge kudos for this!
Wow, this game is very cool and complicated in a way that's rare for a jam game! The systems are a bit difficult to fully grasp at first, but once everything clicks this game is a real treat! I love to see more ambitious projects like this, and I really hope you keep developing it! Looking forward to seeing how it evolves and good job!
ADORABLE!! It's like an anti-rage rage game, it's so cute! Great aesthetic + sound design, and the gameplay was simple but engaging. The 360 loop is amazing and also adds a lot of depth. Only issue is that sometimes my bee didn't jump properly from the flower, but other than that I have no complaints! Amazing!!!
This is seriously my favorite game so far! Sooo underrated! The concept is amazing (great use of theme), visuals are beautiful, gameplay is fun and actually surprisingly deep considering the simple controls, and sound/music is very chill and well implemented. The overall aesthetic and lighting/environment work is superb, ESPECIALLY for a jam game. Serious kudos!
Really fun game with a super addicting core gameplay loop! Gets insanely stressful insanely fast tho lol. Tutorial text was rlly funny ("You are a GOD!") and generally game has a really nice aesthetic with the pixel art. Fisherman animation went SO hard. Agree with the other commenter that a score counter would be great! Great stuff!!
Wow, where to start? First of all, it should go without saying that this game is GORGEOUS! Definitely the prettiest I've seen so far in this jam. The gameplay is deceptively deep but never so overwhelming that it's frustrating. Plays with a familiar concept but in a super unique way that plays well into the theme and is also just really cute and fun. The sound was also well-implemented which is always a bonus in a jam game. I ended up getting 35 orders after a couple tries. For a chill-looking game, it's actually very stressful! lolol. My only minor critique is that I wish it was easier to tell what flower was in each order just by glancing, but the flavor text did add a lot of character. Seriously, great work guys! Keep it up!
This is srsly amazing for a first game!!!! The animation was adorable and the platforming felt really solid. Even with relatively simple mechanics, it was a lot of fun just running and jumping around. I agree with the other commenter that something to prevent getting lost would be helpful, but still this is great! This game just makes me feel warm inside. Please keep up the great work!
Very fun game!! Perfectly handles the easy to learn/hard to master mentality. Levels were well designed and didn't get too hard but weren't laughably easy either. Also art is so cute!! My only feedback is that sometimes it was difficult to get around on ceilings, but that's a difficult thing to handle in this type of game so it wasn't that big of a deal. Overall great job!
Very unique concept and one of the rare endless runners that actually feels innovative/an interesting spin on the genre. I like that it isn't required to cut every single blade of grass or anything, and in general the cutting mechanic felt quite smooth--its relatively short range, however, made it difficult to use to actually see obstacles, as by the time you cut the grass and process what's there, it's already too late. Still, very fun mechanic! The art and music are great too, and the controls felt solid if not a little too quick. Awesome job!
Very very unique and fun arcade game!!! Makes me wish I had a big joystick and a bag of quarters to go with it lol. The main gimmick of the eggs overgrowing is chaotic in the best way, the sounds/music do a lot to help that feeling too. It took me a while to realize you had to cash out to earn points, but even before that I had a lot of fun just trying to keep as many eggs in my basket as possible. Awesome job!
Amazing job!! Art was superb, everything felt very bouncy and satisfying to interact with (incl. menus). The gameplay was fun and quite well balanced, and I love any game that lets me keep upgrading and getting stronger. In a future version (I see that Alpha 0.1!) I would love to see more of an incentive to switch weapons after finding one you like, as well as more interesting interactions with the environment (the bunny health is a great first step!). But this game is already great, esp. for a 2 day jam! Looking forward to yall's future stuff!!
Awesome game!!! The artstyle is amazing + gameplay was deceptively fun and challenging. Really loved the aesthetic/theming and I loved watching the flower slowly grow as the game progressed. My only note is a little more depth in the combat might go a long way, like being able to move while attacking or even some basic platforming making use of the jump feature, but overall this game is great! Good job!!
AMAZING!!!!!!! LIFE CHANGING!!!!!! Seriously, this game is so freaking cool! The aesthetic is genuinely amazing, for a 3 day jam especially. It reminds me of old Nick cartoons almost, like Making Fiends or something (especially with the dark turn lol). The writing is sharp and the cynical tone contrasts nicely with the cutesy aesthetic, even though it made me sad. I felt like the dialogue went kind of slowly and it would sometimes clip outside of the dialogue box, but these are minor issues. The sound design and music are really great and do a lot of heavy lifting for making the hide-and-seek component engaging and interesting, and obviously the perspective-changing flip mechanic is superb. Great job, guys--I look forward to seeing what you make in the future.
Absolutely superb game!! It's rare enough to see 3D games in jams, but especially 3D games actually done so well! It runs quite smoothly and it was very satisfying just to look and move around and peel wallpaper (even on a trackpad). I love love love the aesthetic and generally idea (kind of reminds me of the story The Yellow Wallpaper), and the core idea of manically peeling away this demonic wallpaper is super fun. My only complaint is it seemed like sometimes I wasn't able to tell if a sigil was going to be good or not, so losing felt a little RNG-y. But overall, very solid idea with even better execution! Can't wait to see what you do next!
Such a cool game holy smokes!!! The aesthetic is really amazing and literally right up my alley, like you couldn't make it more to my tastes if you tried (I guess maybe with some body horror and machinery...)
The sound design was very well done, as was the lighting and post processing. It was very satisfying shooting up the ghouls and the combat generally felt quite nice. The story is *great* and had me genuinely intrigued and anxious to see what happened next in a way that very few jam games do. Seriously, a game with good visuals, audio, story, AND gameplay in 72 hours is nuts. Some aspects were a little rough around the edges, sure, like the dialogue getting jumbled at one point and lighting filling rooms it shouldn't... but these are easy to ignore when the foundation is so solid. Seriously, I would love to see an expanded version of this. Great job and I will be looking at your future stuff with much interest!
Very fun game with a super unique concept that is, in my opinion, quite well executed! It was a little unintuitive at first but once I got the hang of it I got super invested in figuring out the puzzles and making my little figures. The variety was nice and when I occasionally stumbled upon something new it was always an exciting moment. The core gameplay loop almost reminds me an old game called Little Inferno, if you've ever heard of it. I really liked the split-panel thing with the two separate views, I'm a sucker for perspectives like that. My only feedback would be perhaps a hint button like others suggested, but overall, this is a great game and a really solid entry! Good job!
Firstly, as others have mentioned, this game is absolutely stunning! The art, animation, lighting/shading, etc. are all beautiful and add together to a very unique and visually engaging experience. Personally I am especially fond of the almost Howl's Moving Castle type designs for the different buildings. Gameplay wise, it's a really fun concept and I wish I could've experienced all it had to offer... sadly, I was not able to finish and found some parts a little confusing or difficult to navigate. As another comment mentioned, it can be hard to tell the difference between background and actual physical platform. But all this is only to say this game is TEEMING with potential and I can't wait to see your future projects! Hude kudos!
Adorable game and right up my alley! The artwork and music were both beautiful, and the concept was very heartwarming. I got actual chills at the ending... I don't know, I'm a sucker for these types of feel-good stories. As another commenter mentioned, the font was a little difficult to read at times but I did appreciate its hand-made aesthetic. I think it was really just a couple characters that made it difficult (then again, who am I to talk lol). Beautiful game and great job to all of you!
I was very excited for this one when I saw it in the Discord and it delivered! Art is absolutely beautiful, sound design was very good too (rare to see one let alone both of these nailed in a jam like this)! I would definitely play a full game with this aesthetic (especially once you introduced the lighting towards the end). The gameplay is solid, feels very classic adventure-y, Legend of Zelda vibes. In a hypothetical full version, I would love to see the combat fleshed out. Tons of potential here. Also, I lol'd when I saw the rat brute just start flailing his arms at me