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Healthfull's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 4.071 | 4.071 |
Concept | #18 | 3.929 | 3.929 |
Overall | #48 | 3.268 | 3.268 |
Presentation | #87 | 2.571 | 2.571 |
Enjoyment | #94 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2, me and ratainen
Software used
Unity, Audacity, Sfxr, beepbox, Paint.NET and VsCode
Use of the limitation
You use your health bar as a tool to climb up ledges, go over spikes and to use ziplines.
Cookies eaten
0
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Comments
Super creative use of the limitation! It took me a little time to get used to the mechanics but it was a fun game to play. The ziplines are great by the way.
With some polishing and collision adjustments this could become a very interesting puzzle game. Good job!
The game concept is unique. I haven't seen anything like this before.
I really hope you continue working on this game. It is so fun it just needs the kinks worked out a bit more.
Really good concept. Ik it seems like getting over it but ii reallt enjoyed! 10/10 by me :)
How did you manage to send that message 3 times?
idk it auto spammed xD
Very cool concept and incredible use of the limitation. It is a bit janky but that is to be expected in a game jam.
reminded me a lot of "getting over it"
great concept! but could use some work to get the game feeling less janky.
As other reviewers have pointed out, the concept is amazing, and this game has soo much potential that if you wanted to work on it some more, I'm sure it would turn out great. The jank can be forgiven considering how little time you had, and all in all I'd say you did a really solid job. Good stuff!
Thank you so much! :)
Ok, Love the concept and the use of the limitation. It seems like it needs a lot of testing and some polishing, as the moving and collisions felt really janky. I know it's a short time, so that's fine, but either way it feels like it would be worth to actually continue working on it and making it better. Very original with the health bar! Good luck!
Thanks!
Really cool concept! Loved the puzzle aspect of managing the size of your healthbar and using it in world for both movement and interactions, it's really unique and works very well.
There were a few "gotcha" moments with buttons I wasn't expecting that I found made me laugh- reminded me a lot of old flash games where devs would kill you because it was funny. Particularly enjoyed the button that raised part of the zipline as I was returning to the goal (think it was the third level?)
I found that there were some issues with collisions - hitboxes felt a little unforgiving, and with the health bar moving instantaneously with mouse movement it felt tricky at times to tell how it would respond with physics.
Would be really interesting to see it expand further - would love to see you incorporate more UI elements into gameplay!
Thanks for playing and the feedback!
The idea and game are really cool
but the clunky collisions for such precise platforming make it extremelly frusturating, especially at the 4th level,
the 2nd level also decides to change the rules and make the spikes instakill.
The game has a lot of potential but has these things holding it back.
Thanks for the feedback! :)