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DeVanilla

48
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A member registered Jun 23, 2022 · View creator page →

Creator of

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The mood is set spot on in this one! I usually dont play text based games but this one was fun, congrats!

Nice job dude! The game feels really good to play, especially the slow motion mechanic, it is actually useful reminds me of super hot! The SFX is on point! Great submission!

Fun little game! the particles are very satisfiying, missed the music but overall great game!

Really pleasant game to play! the music fits well with the theme and movement, although sometimes hard to control, felt like i was actually controlling a dolphin, SFXs on point and overall great submission!

Hi! Nice game, the art is really well done and your take on the theme was really creative! Overall great submission!

Thanks for letting me know!

Thank god i didn't miss this one! The shooting and resizing mechanic felt smooth and polished, destroying the enviroment and the nest felt really good and planning for good shots while managing health was fun! Overall great submission! A feedback i could give, although idk if it would make it too easy, is showing some parts of the trajectory line other than just its range, possibly not so easy to program for just 3 days though...

Good submission! the art works well with the mood! i think the only useful feedback i could give to maybe have harpoons go through fishes, i think it would make killing more satisfying and make planning for more efficient shots possible! Other than that this is a nice entry!

Thank you for the feedback!!

Thank you!! I also really enjoyed your submission!

Thank you for the feedback!! I think i understand what you mentioned about the movement, i'll definetly try to do that to see how it plays!

Thank you!!

Great job guys! The representation of real adware was on point!  the art is really nice as well, got me kind of scared with the red twiching text tbh lol! Good submission overall!

Hi!! Great submission! The music really helps settles that Deep of the ocean vibe! I liked the design specially the steampunk-like healthbar, reminds me of old days shmups, i think the only useful feedback i could give is about the movement perception, with no static background elements you cant really tell when you're moving horizontally, also the bubbles on the background seem to move along with the player instead of it being separate from it. Other than that i rlly enjoyed playing it! Good job!

Hi! Good submission! The walking animation feels great! Some feedback i could give is making the movement a little more fluid, specially the jump, the jump hight doesn't feel constant wich makes a good difference when doing parkour! other than that is a fun game!

Thank you for this! aways nice to see someone else play, i see you tried to get inside the serotonin capsule maybe i should add that to the game lol! Yes adding more dialogue and elaborate more of the story with signs and maybe some npc's (possibly some nervous system cells) is something that i plan on doing if i keep working on it, i think you missed the first sign, maybe i should have made it clearer that it was interactable. Thanks again for the playthrough!

Good submission! Music fits well with the game!

Fun little game! The elevator music is fun lol!

Smart concept! i got stuck in a part where i thing you're supposed to kill an enemy through a wall but my sword was too smal lol!

Thank youu!

Great game! Really creative theme and one of the most unique takes on the limitation i could find! Good job!!

Good one! The vibe is nicely set and the game feels good to play, especially the flashlight mechanic and shooting! Feels really responsive great job!

Movement feels good and snappy! Good job!

Hi! Nice game! i liked the art and the movement feels good the only feedback i can give some people have already mentioned, the jump sometimes doesn't work, the fact that the sfx plays even when the character doesn't jump might be a lead on how to solve it!

Good feeling game! and creative use of the limitation! Loved the falling animation!

Great job! The game feels really good to play! Missed some SFX but for one day that is great!

Really good feeling game! The heart system is pretty satisfying to use!

Thank you!!

Of course without the time limitation maybe some new areas with different tiles you could explore like ice, mud, glass, i dont know if its possible to turn it into a procedurally generated kind of game where you could shop for stronger drops everytime you die. But for 3 days this is really well done already!

Oh boy you've got me smilling throughout the whole thing! It's rlly something else to watch someone play your game. Thank you for the awesome feedback! And yes i drew the character only using white, i only noticed that it was going to be a problem in the last few minutes of development and i was afraid everything was going do break if i had to change all animations lol! Either way, thanks again!

This was really nice, out of the drilling games i've found on this jam i think this is my favourite. Drilling with my butt was kinda weird sometimes tbh lol!

Nice concept and fun game! In my opinion the radar could show the bombs in a different color, maybe as an upgrade, idk if thats already in the game. Good job!

Thank you Leshiy!! I think working smoothly is one of the best compliments a beginner programmer could have lol!

Thanks!!

I figured that knowing whether or not you should jump would be a problem. Thanks for the feedback!! 

Really good use of the limitation! Killing fishes feels really satisfying! Good job!

Great use of the limitation! The game feels polished! Great job!

This game feels satisfying

Thank you!