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Glow Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #58 | 2.940 | 3.143 |
Presentation | #68 | 3.074 | 3.286 |
Overall | #78 | 2.906 | 3.107 |
Use of the Limitation | #82 | 2.673 | 2.857 |
Concept | #83 | 2.940 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programming: Fizzy and Veggiepug Composer: SaveState Corrupted Sound Effects: Kris Kirk
Software used
Unity
Use of the limitation
You use your health (energy) to create light and dash around
Cookies eaten
14-ish
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Comments
Interesting game! Eating fish is very satisfying, and the attraction mechanic is unique. It was a bit difficult to understand what killed me but I got to depth 450ish. I found out that kiting fish for later was a valid strategy because it seems that they were rarer as you went deeper (or maybe I was just unlucky). So I would try to gather like an army of fish at the beginning and eat them little by little, as needed. Worked very well until one of the dangerous fishes killed me.
Good job!
Good Job! cool sounds and an overall fun game!
Hi! Great game. This feels like a combination of the grow& get stronger and delve deeper type games. The small fish are very important to keep healthy. On the deeper depths things become very hard to see and I have a difficult time seeing what killed me. The ambient sound and soundeffects we're great additions and really added to the experience.
Well done and thanks for sharing! Here is my playthrough
Thanks for playing! As for the lighting, we intended for the low light at lower depths to add to the difficulty, making you rely on the light not only for attracting fish but seeing as well. I can understand how it could be frustrating though. Great Feedback!
This game feels satisfying
Eating fish by a dash was fun.
What can I say… I like it very much, probably because we share a lot of ideas here. Awesome music and mood too!