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Lord Destro

132
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A member registered Jul 06, 2020 · View creator page →

Creator of

Recent community posts

The game has a interesting concept, and its execution is well done for the most part. There have been large improvements over the first installment. But the game still has flaws.

There are numerous bugs that need addressing, such as invisible walls and issues with the hangar door and props lacking collision. The hanger scene should progress after the troops are killed instead of waiting on a timer.

Theres a kick ability that does nothing. I would prefer if there were less cutscenes or atleast  integrated into the gameplay, similar to Half-Life. Esc quiting the game instead of opening a pause menu.

While the game is cool, it desperately needs some polishing. The lengthy cutscenes and waiting a whole minute for the news broadcast to end to progress really ruins immersion.

Also the game is making my pc into a jet engine.

nice short game but could use a bit less pixelation.

(1 edit)

Really cool but aiming/shooting feels a bit stiff and needs improvement in weapon switching with q/e and 123.

Otherwise the movement is smooth and enjoy grappling.

A promising fps but has room for improvement.

Somewhat annoying how 90% of dialogue is just fuck.

The transition doors could have a prompt instead of moving you instantly.

Quickly found that W + A or D + sprint + jumping makes you really fast.

Hope you change the store to be more fitting.

The corridors(especially at the start) are way too spacious.

The gun play feels solid but the melee feels unresponsive( but cool it with the amount of guns in story).
But was a pretty good short game overall.

The ending was actually planned from the beginning since I never wanted a boss, so I could focus on the rest of the game more.

Although I had put in a bit less polish and enemy variety than I hoped for since I changed the game idea about 3 times in 2 days, since I was unhappy with the previous versions and was quite sleep deprived by the end.

Thanks for noticing the error, I changed it to left click now

I ate 36 oreos from a 36 pack I got for cheap, if I ate 36 packs I think I might overdose :P

Everythings really great, the art, the sounds n music, the gameplay

but really bothered me that the miner just teleported between squares and didn't slide to them

Really amazing text based adventure, probably the best one I've seen so far

Kind of reminds me of the terminals in fallout, but could use some sound feedback from actions

I have read that its a concept and that's what jams are about

but we are rating it on what you show not what it has the potential to be, that's why I said not much to rate it off.

Haven't seen a concept like this before, can be pretty cool but currently not much to rate it off.

But really needs some visuals or sounds for feedback

The game is really unique because it isn't pixelart and has a simple understandable premiss

but feels really empty without any sound

What are you even adding into the download area? 

From what I'm reading your engine is incapable of actually compiling and exporting a game

(4 edits)

This game looks really good and I knew it would be something I would like

But because of the design and bug jump it extremelly bittered the experience.

Here's a few things to list:

Don't make the camera move area to area in a platformer, I don't want to take blind leaps of faith every time I jump and hope I don't land into a spike and instantly die

The jump bug is definitly something with the code, both browser and executable have a 50/50 chance to not jump, in a platformer this just makes it frusterating( also it most likely doesn't have anything to do with framerate, unless the player is somehow fast enough to press and release the jump key in less time than a frame)

The enemies, idk if I was hitting a wall or the enemy because sometimes they would take 4 shots and sometimes 2, there isn't much feedback and idk how much health the enemy actually has

again the game is really great but these things really ruin it for me, also the bouncing bullets could use some more love, only time I actually used them was in the last lvl

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My man there is no download for this, none of your games have a download

Also youd be hard pressed to find anyone to play a mobile game on itch, most of the games are for pc

Damn pretty fun game and really stands out from the rest but kind of a shame no one is seeing your game

you should rate and comment on other peoples submissions so yours gets more exposure

(1 edit)

This really is the most of all time

But damn the gameplay is way too cool and expansive for a gamejam game

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Like the others said the art is really good and the game is well done in a simple way 

but the hitboxes and spawning is kind of jank, the mines can be triggered even if you touch the bottom chain part and fish can spawn in them, causing unavoidable damage

cute and goofy little game

 but needs some collision improvements like getting stuck in platforms if you walk into them from side or when you can move with the alien while on his head

(1 edit)

bugs usually don't affect my rating unless it makes the game unplayable, which the bugs didn't really impact, but would appreciate more customers since I ran out of them and started exploring the map.

Where I realized some stuff like one shop and sign not fitting the other buildings art style, the previously mentioned cart, only 2 available carts and being able to leave the map and go into the void.

Again this didn't impact my rating and I liked the game but it's just a few things that I found while exploring.

And it is a shame that more people aren't seeing your submission since it is one of the better ones i've played so far

The unity html export option is quite buggy in my experience, only way I got it to work was to use a different pc

I use godot now and can export normally

Not really, without taking the gameplay a different direction

(2 edits)

You're right that it is complete in the goal, but the mechanic like life steal isn't working correctly and just makes the game into just running from key to key and avoiding enemies all together, without knowing how to actually use it

 which is a shame since I liked using the spells but weren't worth using without life steal or some way to regain hp

Can't really say anything other than really good but feels quite empty

Looks good and has potential but needs a lot more polishing and reballancing

The game has some potential but its way too large of a filesize for a gamejam game and is frankly overscoped and not complete

nice design and a good take on the limitation but way too flat gameplay

(1 edit)

Damn people are really missing out on this, would be really amazing with some more content

but all the blood should always go to the player, because it really ruins the flow to have to pick up blood without a magnet upgrade

Really fun and good graphics but seems unfinished and has way too many bugs

one being getting into and moving a broken down cart

The graphics and gameplay are really good

but the flashlight thing really just seems like a gimmick for a depleting healthbar, which takes from the action and makes you have to wait

Can't really say anything less than it was a good experience 

but in the first playthough there weren't any sounds, only at my second one there were sounds.

(1 edit)

Originally it was going to have a line connected but line2D in godot is really clunky and wasn't working with me, so it would always display incorrectly

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Nice idea but way too short and simple

Also add a tutorial or write what you need to do

I had to read the comment just to know I had to press the number keys to turn, the hp also seems meaningless

Like how it went a completelly different aproach than other games but seems to be way over scoped

Can't say much other than it feels way too polished and good to be a game-jam game

(1 edit)

Why is there no play or download option?

Really unique and like the art style

 but its way too directionless and gives barelly any instructions

Good and simple game but wish there was something more to it

Really enjoy fps games like this but the controlls are way too floaty to be making jumps like that, also the tutorial room could use a window because I cant see anything 

Somehow it somewhat reminds me of motherload...

This could have some promise if you continued it

Was originally going for something more arcade but was quite deprived of time, because of changing the game mid jam

The S actually does make you drop faster but was unshure how fast I should make it so it's not just a normal platformer