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sCRABYARD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #156 | 4.429 | 4.429 |
Overall | #239 | 4.057 | 4.057 |
Enjoyment | #259 | 3.943 | 3.943 |
Creativity | #927 | 3.800 | 3.800 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A crab robot building itself up by collecting scrap metal and adding it to it's shell, after getting enough scrap it evolves and grows bigger both in size and resolution.
Development Time
96 hours
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Comments
Really funky game, I enjoyed playing it and I wasn't expecting to see ending like this
This game just works. Super easy to get started, fun and awesome visual style. Top notch!
Saw my friend play this, and I had to immediately go and show another friend. Love the mechanic of dodging and I wish it was used more. Well done. Got a hearty laugh out of me and the creatures are cute.
Very nicely done! Very quick to get into and understand.
Fantastic and satisfying
Fantastic
It is just an Art! :)
I like that impression that you are so skilled to smoothly realise whatever crazy (in a good way;) ideas you’ve got.
Is a cute and simple but atractive game
This was so fun and charming and I loved the sequence after you win, made me smile :)
Loved this game! Art and style is very charming. This 8bit-ish soundscape really works well!
Gameplay is super fun. I felt so OP! Enjoyed it a lot!!
love the art for this one!! gameplay is also fun but unfortunately feels like it ends too early before it can fully explore the gameplay
nice art and idea but a bit too short for my liking
Art is the key here. I also love the combination of 2D and 3D world space.
Great game!
Wonderful presentation, style, art and music.
Short and sweet, I left feeling happy - very scary ending ;)
I was also tossing around the idea of a 'Katamari' style game, glad to see someone tried it.
Doing a spherical planet / toroidal domain seems quite tricky, I've yet to figure out how to code something like that. Well done!
I was a little confused at first but thoroughly enjoyed it. Well presented.
Hah this feels nice. Our game has kinda similar idea of growing and absorbing stuff lol :D
HAH this was great liked the end - was easy but funny to play - would like a little more challenge though
Cute graphics - though it was sad to see the cute crab bot be covered in junk :(
Well done
Wrapped up this one and just had to take a minute to let that all sink in. Yep. Yep, y'all understood exactly what you made here. Incredible lol
But seriously, aesthetics are just stellar across the board with this one! Like the comment below mine, not super sure how much danger we were ever in, but otherwise, it was just very satisfying to grow as crab in this Katamari-style crab game. Especially with the payoff at the end, this was just a fantastic little experience!
I really loved this game! Loved the art, the experience and everything. Only thing I would add is a bit more of a challenge, the game currently is a fun experience but I don't know if you can be killed. The ending was awesome.
Thank you! This was inspired by a flash game called Tasty Planet which also doesn't really have a lose condition, we always saw it as a short and sweet experience anyone can get through without spending too much time on it. If we were to ever make this into a full game we would focus much more on replayability.
Great art for the crab as it gets bigger and more monstrous. It was so easy I am not sure it was even possible to lose, so more of an experience than a game. Short but fun.