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DysfuncGames

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A member registered Apr 26, 2021 · View creator page →

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Thanks for playing, yea the roads I had planned to make little underpasses like in industries of titan.

Yea the translations are from google translate - I was interested in how to make the system for future projects

Just for completeness here is another solution with a difference approach that has a free tile - But I agree this is a tough level

Interesting solution:

this level is a little more free form than some of the others, here is an example that is close on points:

Thanks for playing and for your feedback!

Yes, the replace tile button :) much requested!

I have ideas for many new buildings

I will look at the sound and music - it is my weakest area

The 20 tiles was a thing from when it was more of a card game, I will look at that (forgot about it to be honest!)

Yes the translations were done poorly as its google translate - I wanted to challenge myself to make a translated game. I will try to find some native speakers!

Thank you again for your input and for playing - great job on completing it

Thank you for playing, and for the great feedback!

I have clearly not had enough coffee this morning..... I issue is that mines have a bonus that makes them use less power when adjacent and satisfied - this gives you your missing 2 power. Sorry for the confusion, I will think about how to make this more obvious at this initial stage of the game. 

Thanks for playing and giving your feedback.

Yes the earlier levels have limited solutions, but the later ones are more open. Each of the levels does has 1,2 and 3 star point goals already (if that is what you mean). Maybe the text should be better though!

Thank you for playing - yes I will investigate the difficulty spike.

you get 7 power as the base solar gives 3 and its gets 1 for each adjacent panel +2 in this case, then each of the other panels gets plus +1 for the new solar panel that is adjacent to them +1 for each of them - 2 in this case. This gives you 3 + 2 + 1 + 1. which is the 7. Hopefully this makes more sense.

Yes grid removal has been the number 1 asked for feature - and I agree that the game would be better with it

Thanks for playing! Yea agree Music is not a great area for me :D

yup

No it's not, try experimenting with layouts and maximising the bonuses:

Thanks for playing - agree about the music

Appreciate the feedback! if you could send me the level name or number where the difficulty spikes that would be amazing - but if not that fine too.

The music needs some work I agree.

Thanks for playing!

Nice glad you like it

I pushed out a patch for touchscreen support, glad it worked for you!

Thank you for playing, and thank you for your kind words, glad you enjoyed

Look forward to it!

Hah thanks! Yea, will do :)

Thanks for playing and such nice feedback <3

thanks for playing

Nice idea, little bit luck based for my tastes, but well done on finishing something!

Really liked the idea, mouse sensitivity could be increased (for me at least) - graphics were clean and puzzles were neat - keep going!

Neat entry, some more polish and some UI tweaks and this would be fun for mobile <3

I clicked


Wanted automation :D curve was nice

Great job on your first game! could do with being faster and more feedback on death - keep going :)

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Tough! those red bats projectiles are hard to dodge, liked the concept though nice job!

Pretty tough game, liked the art and the concept - I just suck :D

I got a game over, unsure what I did wrong :D The movement annoyed me as it was fiddly to pick a path - as others have said click to move would be nicer as the real time movement doesn't really add anything currently. 

Liked the idea of the deck building and can see some strategy in it. 

Art style was nice - over world could do with a little more detail IMHO but it was pleasant.

Nice job overall <3

Fun concept, liked the floaty jump, think the platforming could do with a little variety so keep it interesting - enjoyed my time with it. Graphics were nice, liked the lava sin wave and the cat and hats were very cute!

thanks for playing! 

Interesting idea - text based exploration has never been my thing, but well done for creating such good guides and hints

Interesting idea and concept, the text was a little hard for me to read and I found the crowd noise loop a tad annoying.


Graphically it was simple but effective - interested in a fuller version of this, think the feeling of guilt could be utilised nicely and have some very compelling narratives. 

Nice job!

liked the idea, game was a little fast - would have worked better (in my opinion) if it was a little slower. I might just be bad though :D

yea, it is on my list for touch screen support - thanks for mentioned and playing

thank you for such kind words

I was on normal hah! Maybe it was the control scheme as I am used to WASD, moving about and trying to avoid the projectiles felt difficult to dodge 

Liked the game, would not have minded if you just restarted another level, or made it bigger - Nice art and music too fit the mood

Loved the pixel art and the attack anims, this game is HARD!  or I am just bad :D either way great entry good polish and fun gameplay

Fun cutesy game. Want to bash more fish :D

The speeds were just to fast to play effectively - like the concept of using the shield though