Do you have some specific thoughts about the controls? Someone else suggested the arrow keys should also be movement.
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The wordlist needs some filtering (I had * as a word at the end, and there were a lot of words that looked like random letters, like yff) but I like the basic premise. Made some funny sentences, although it wouldn't allow "gamebird staged opportune clawing until above belgrade", which I was most disappointed about!
I'm surprised how many people landed on the idea of an ouroboros. As well as this game and yours I've played https://m4ngodev.itch.io/ouroboros
I like it, but I'd like some visual feedback as to the direction the cars are going to go, as I can't remember which direction I've just drawn. And the control to change from road/ramp/bridge needs to be somewhere other than the scroll wheel, as I keep scrolling past the option I want. I really like the mechanic it's just a little frustrating currently to draw the lines.
I thoroughly enjoyed this, enough that I dug out my modified Wii DJ Hero controller that has a microcontroller inside and appears as a controller. With a bit of code to translate the buttons to keypresses and turning my monitor on the side I was able to play. I think it introduced a tad too much lag (or my timing is that bad) but I was able to get into the rhythm eventually. I need a solution for the second level though with four buttons as there are only three on the turntable.
I'll write up a blog post and link it here if I remember.
My only suggestion (which I think would help with keyboards too) is to move the target to the side rather than the top. That way you're using left/right position of the buttons as much as the letters - I had to think whether top was F or J. Turning my monitor portrait helped a lot.



