I was a little surprised to see an options menu in a game jam game, but turns out we needed it. After swapping from cinematic, the game ran smoothly. There's some jank in many places, but I'm very much impressed by everything on display. The biggest hiccup was stopping the cursor with precision: it kept going and would blow past the stretch radius, causing a reset. I'm most impressed by the way you managed to catch problematic ant placements and reset their position without breaking flow. Cheers to the level design as well. Great job!
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A Buggy Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4105 | 2.789 | 3.300 |
Overall | #4945 | 2.423 | 2.867 |
Enjoyment | #5100 | 2.197 | 2.600 |
Style | #5268 | 2.282 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Ant swarms that can merge together, in order to pick up larger objects and cross larger gaps, as well as split into smaller swarms to fit into small gaps.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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