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Shrike Games

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A member registered Jun 11, 2020 · View creator page →

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This is a fantastic implementation of the programming-loop game genre. I got a little stuck on some later levels but the "aha!" or "wait can I..." moments were soooo good.

This is one of the better implementations of the clone-loop "genre". Having the clones continuously come out every 5sec and all follow your actions really smooths out a lot of the pacing. There were minor issues with it not always recreating my movements perfectly but it was a lot of fun and when my solutions worked it felt (and looked) great.

The art and animation alone makes this worth playing. It's so adorable I love it.

I finished in 4 loops and 8:15. I thought it would be a lot harder since I'm not good with navigation but it was surprisingly fun. Don't know how you made a maze that enjoyable.

I really liked the combination of genres here, a really refreshing take. It got quite challenging but was an absolute blast to play.

I had a lot of fun playing this. Having the music build up as you make progress was a great touch. The controls were smooth and worked well.

A truly wonderful puzzle game. I was engaged in it the entire time figuring out how to get everyone out. They never felt too difficult and I made regular progress. The bonus level was also a lot of fun. The art, sound, puzzle design, all were great.

This game was absolutely hilarious. It wasn't always clear why you died and it dragged on just a little too long, but man did it leave me laughing aloud constantly. And that is not something common for gamejam entries. I liked the tiered hint system but it was very rigid in its solutions even when other things seemed very possible and you got hit with an invisible wall instead or you couldn't do it until you do something else first. 

So it's quite flawed but a hell of a lot of fun.

This game is really cleverly designed and I enjoyed it a lot. There is the one really difficult level (as mentioned) but the fact that the rest are all wonderfully balanced is more than enough to show the brilliance here.

A truly fantastic game. Took a couple minutes to get a hold of the unique control system but it felt so natural after that. It surprised me continuously and it's extremely well polished in all regards. This is a pure gaming experience.

I streamed playing this game live on youtube and I have to say this was the best game I played in 10 hours. It's a true complete package. The progression was spot on, the length was perfect (not too short, not too long), it had wonderful moments of glee, humour, lots to explore, cool fish, lovely art, etc etc. You really feel like you got a complete game experience, and I can't think of any flaws. I ran into no bugs or confusing moments either.
Thank you.

Nice mechanics. I hadn't fully read the description to realize jumping into the abyss at the end was the end so I did that level a few times lol. I liked the character model a lot too.

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I audibly went "that's it? aw man" because I was into it. I like the concept and was jamming. Need more levels!

Took me a minute or two to realize what I actually had to do and associate the tasks in the top left with the boiler's purple bar on the right. Once I got it though it pretty fun. The little soots going turbo mode and working super fast was amusing too.

I love the concept, surprisingly creative. I think it could be expanded on a lot more but it's such a good idea at its core.


since others were including their screenshots too ;P

Great title, and it was quite fun. That panic when everything is filling up but then you get a huge swing and clear most of the screen feels great. I got 212k score on my first attempt.

Oh no, this is the first I've heard of someone with this problem. What platform are you playing on? I've made it available in browser, windows (download), and linux (download). Try in Chrome or Firefox, if you still have issues then the downloaded version should actually be the most stable.

Very nice 3d modeling style. The camera and platforming were a little jank at times but not too bad. Very neat effect overall. Not sure if I liked chapter 3 or 4 the most.

Really cool and well done. It does unfortunately break at some point where the entire screen goes purple and all you see are HP bars. I still played for a few waves after that basically blind and it didn't seem like I would be anywhere close to losing even though I couldn't see what was going on.

Great art for the crab as it gets bigger and more monstrous. It was so easy I am not sure it was even possible to lose, so more of an experience than a game. Short but fun.

By wave 8 I could stand at my arrow restock area and shoot forever, killing the ants from across the entire screen before they even were visible.
When you buy things from the store you still shoot arrows.
If ants climb a tower and then the tower is destroyed they will fly across the screen in the air and won't be able to hurt you even if they get to the right side. (this was more amusing than anything)
It's a *lot* of clicking, and the waves are very long and slow.

What a beautiful art style and animation.
Unfortunately I don't know the constellations and literally couldn't figure out the very first one.

Not sure if it was my computer or what, but for some reason left was Q and up was Z for some reason. But down was still S and right was still D. Maybe it's a qwerty vs azerty keyboard problem?

I loved this game, best of the entries I've played today (of like 20-30). Felt so great to conquer the world, it progressed at a good pace, the art looks fantastic. Nothing but praise from me.

I got $799k, not sure if that's good or bad. I was also surprised space was limited in size with boundaries and that asteroids moved randomly instead of just in the direction they were headed.

NOOOO. I was looking forward to this just based on the screenshots and promo art.

Not a bad concept for a game. With some expanding on it and more UI indicators of what will happen when you end your turn and some gamification it could be something fun.

Creative idea, I don't think anyone else would apply it in this exact way.

The promo art is adorable, and so is the low-poly 3d mouse in-game with the tape measure. The game level itself obviously was merely serviceable. It was enjoyable enough for me to have wanted more levels.

Good idea, but the execution was a little lacking. For some reason I didn't hear any music either.

Bonus points for button remapping, nobody ever does that in game jams.

The unit select was a kind of jank and it could be hard to select just one unit.

A marker on the ground for where you told them to go, or around the object you command them to pick up would've also been useful.

A nice little memory game, but that's ultimately all it is. Urge to cheat with screenshots was high on the harder 6+ levels

I love these kinds of games. Reminds me of a boardgame "Betrayal at House on the Hill"
The levels were extremely random, and I didn't feel like there was progression between them. If you get two oxygen rooms on the same route, then build alternating so that you run between them you get more cards than can even fit on screen. It was also a little counter-intuitive to want to constantly build away from the goal.

The first level I played I didn't even see the goal location and lost confused, on the 2nd try I saw the goal and understood more.

Great art, and music. Love the concept, would like to see a full game of it.

I love these kinds of games. Reminds me of a boardgame "Betrayal at House on the Hill"
The levels were extremely random, and I didn't feel like there was progression between them. If you get two oxygen rooms on the same route, then build alternating so that you run between them you get more cards than can even fit on screen. It was also a little counter-intuitive to want to constantly build away from the goal.

The first level I played I didn't even see the goal location and lost confused, on the 2nd try I saw the goal and understood more.

Great art, and music. Love the concept, would like to see a full game of it.

That was pure fun, I really enjoyed it.

I made a house so large it took up a ton of space, eventually slid off but was still leaning on the scale and weighing it down. Quite amusing.

I love the art style and animation, great job on that.

Enemies need some more hit feedback, impact, flashing, or some kind of reaction.

SFX on the hits also would have been nice.

I died at level 43 or something like that, and levelling had really slowed down significantly. I didn't get the sense of scaling either by that point. And the boss didn't have an HP bar to know at what point I should try to go back in and fight him again, or if I really did have to grind out to level 100. 

I think only the arrows actually hurt me in general, since the others were well telegraphed and slow but arrows would randomly surprise me.

It was fun but too long, and I wish I could've fought the boss for real.

Thanks for trying the game and the feedback, glad you had fun. Believe it or not the physics used to explode and be far more unforgiving. That is the danger of making a game with a heavy reliance on it, hard to get it perfect all the time.
Voting is now open, so if you could leave your feedback there that'd be a huge help!

Thank you for playing, and the kind words.
Voting has opened now, so if you could vote that would be a huge help.

Knocking over the tree is one of (several) ways I came up with to get past that area.
If you need some tips

  • You have a lot of bricks at your disposal at that point, and can build wherever the tree is not, or on top of it
  • If bricks are connected together enough they actually freeze in place, so you can make anchors.
  • When you pick up a brick there is a little version of it above your head. It still has collision. Although it's a mostly cut mechanic (and not required) you can still use that tiny brick with your jumping power to really push physics objects.

Kind of neat but there's no way to lose and it's unclear what the different modules even do. I just did a vertical line across the entire screen of collectors, gathered every asteroid, and couldn't figure out why I'd even want the others.