I love these kinds of games. Reminds me of a boardgame "Betrayal at House on the Hill"
The levels were extremely random, and I didn't feel like there was progression between them. If you get two oxygen rooms on the same route, then build alternating so that you run between them you get more cards than can even fit on screen. It was also a little counter-intuitive to want to constantly build away from the goal.
The first level I played I didn't even see the goal location and lost confused, on the 2nd try I saw the goal and understood more.
Great art, and music. Love the concept, would like to see a full game of it.