Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AstronominerView game page

Colonize the Asteroid Belt
Submitted by Physeter0 — 16 hours, 10 minutes before the deadline
Add to collection

Play game

Astronominer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#33492.7502.750
Creativity#34093.0003.000
Overall#35202.8752.875
Style#35632.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your station starts out as just a couple of modules, but you scale it up into a large operation.

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Is there an ultimate goal or a risk for the player here? I was wondering if I manage my modules badly and run out of food if something bad is going to happen but I was too scared to try haha

Good job on finishing the game!

Developer

Unfortunately, I didn't have time to implement a lose condition, so if your population drops to zero, you can just keep playing the game as if nothing happened. I do plan to add some kind of stakes and progression after the jam is over though. Thanks  for playing though!

Submitted

I liked the core concept of the game a lot, and there's a lot to expand upon! I'd be happy to see if this game ever gets an update (even if just a little one) after the jam ends.

Submitted

there’s not enough to do in the game to keep me motivated to keep playing, but the concept is really good and the beginning is super fun!

Submitted

What a fun game! It wasn't quite clear to me what I needed people for, but besides that it was a great experience. Well done!

Submitted

Great population management game! Just need some random events and disasters and you got a full game!

Submitted

crossing one of these modular spaceship games with (presumably) a factory management thing a la factorio seems like a cool idea, even if neither is really my thing. it doesn't seem like there's much to build up to here yet though

Submitted

Cool visuals! I think it needs something to challenge the player, maybe parts of the ship break down and need repairs? I think it's a neat concept!

Developer (1 edit) (+1)

Thank you, and I completely agree about adding challenge. I did initially have asteroid collisions damage and eventually destroy modules, but I couldn't get it working in a way that I liked in time.

Submitted

there's never enough time to do all the things you want to do. haha!

Submitted

Kind of neat but there's no way to lose and it's unclear what the different modules even do. I just did a vertical line across the entire screen of collectors, gathered every asteroid, and couldn't figure out why I'd even want the others.