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Astronominer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3349 | 2.750 | 2.750 |
Creativity | #3409 | 3.000 | 3.000 |
Overall | #3520 | 2.875 | 2.875 |
Style | #3563 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your station starts out as just a couple of modules, but you scale it up into a large operation.
Development Time
96 hours
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Comments
Is there an ultimate goal or a risk for the player here? I was wondering if I manage my modules badly and run out of food if something bad is going to happen but I was too scared to try haha
Good job on finishing the game!
Unfortunately, I didn't have time to implement a lose condition, so if your population drops to zero, you can just keep playing the game as if nothing happened. I do plan to add some kind of stakes and progression after the jam is over though. Thanks for playing though!
I liked the core concept of the game a lot, and there's a lot to expand upon! I'd be happy to see if this game ever gets an update (even if just a little one) after the jam ends.
there’s not enough to do in the game to keep me motivated to keep playing, but the concept is really good and the beginning is super fun!
What a fun game! It wasn't quite clear to me what I needed people for, but besides that it was a great experience. Well done!
Great population management game! Just need some random events and disasters and you got a full game!
crossing one of these modular spaceship games with (presumably) a factory management thing a la factorio seems like a cool idea, even if neither is really my thing. it doesn't seem like there's much to build up to here yet though
Cool visuals! I think it needs something to challenge the player, maybe parts of the ship break down and need repairs? I think it's a neat concept!
Thank you, and I completely agree about adding challenge. I did initially have asteroid collisions damage and eventually destroy modules, but I couldn't get it working in a way that I liked in time.
there's never enough time to do all the things you want to do. haha!
Kind of neat but there's no way to lose and it's unclear what the different modules even do. I just did a vertical line across the entire screen of collectors, gathered every asteroid, and couldn't figure out why I'd even want the others.