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A jam submission

We Three HeadsView game page

Submitted by TheBuffED — 23 minutes, 24 seconds before the deadline
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We Three Heads's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#1893.3853.385
Overall#2493.2183.218
Engagement#2563.2313.231
Creative use of art assets#3153.0383.038

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted

Fun game. Nice build up to that death explosion.  Unique puzzle aspect, but hard to tell when you have it correct.

Developer

I definitely need to get some playtesters for my next game, but I appreciate the mention of the death explosion, that was one of my favorite parts. Thanks for playing!

Submitted

The game was nicely polished but super hard, I can agree with voidsay. But overall I think it was pretty neat. 2.5 - 3.5 stars, am I being too harsh?

Developer

It can be extremely difficult, but the trick is making each boss vulnerable. The first boss is by far the hardest with the most skill required to actually keep him vulnerable by changing the dice, but after that the bosses will decrease in difficulty (which aligns with the light storytelling in the game). I appreciate the feedback though!

Submitted

ahhhh i see. Nice use of strategy here! Ive bumped it up to 3.5 - 4.5 stars! :D

Developer

Wow, thanks for taking the time to come back! I appreciate it. Your game looks awesome and I’m excited to play it this morning.

Submitted

Am I missing something? I have been shooting fireballs at the head with my auto clicker for about 5 minutes now and it wont die! (Why do you guys always want to destroy my mouse?) I understand that the swords do more damage, but this takes waaaaayyy too long to defeat the first enemy!

Developer

Each boss has certain conditions that have to be met in order for them to be vulnerable… for the first boss each one of the dice in the corners has to equal the same value before he can be damaged. Without that he will be invincible. It was intended to be a small puzzle but mostly boss fight, but maybe I should have included more hints

Submitted

Oh, I was wondering what these dice where supposed to do. You should definitely make that more obvious (flashing colors screaming at you with the boss telegraphing his vulnerability). I came with a bullet hell mindset not ready for a puzzle. Gamers are dumb. When encountering a problem we work harder not smarter.

Tried it again, daim it is hard to set up the dice!

Developer

Yeah it’s definitely a hard game, but I appreciate your feedback and that you came back to try it again!

Submitted

Ok I beat the first seal. The second was a cakewalk, but the third... Yeah I think I would rather not try again. You need to work on the balancing. It is all over the place. I would also like some checkpoints/level select. I can't play one game for half a day to get the full experience there are other games in need of rating!

Viewing comments 3 to 1 of 23 · Previous page · First page