Thank you for that! Someone mentioned that they only heard it on their left headphone, now I know how to fix that! Thank you very much!
Schwarcraft
Creator of
Recent community posts
Wow... the level of polish is astonishing... especially for first time using this engine. And I gotta say, music choice was perfect haha. My only issue was the game was very very small on my screen. made it tricky to see/play. I tried downloading it and playing in browser and both were small. I have 4k monitor so maybe that was it? I am not sure. Besides that though (and a little pathing weirdness) it was great!
Really well done! Especially for a Jam game. I loved motherload as a kid, so this brought back good memories! Really juicy effects too!
I may have found a bug where I was able to mine spikes for a bunch of gold. I accidentally hit restart, fell down my original dig, then there was spikes right next to my ladder. I just spammed space and was able to get gold. Besides that small thing though, really great game!
I loved this! Great looking title screen, the tutorial screens were nice and clean as well. I know its a weird thing to focus on , but it was a well done intro!
For me the gameplay loop was good, but planting/harvesting carrots were a bit clunky. Sometimes I felt I had to click a few times before it would pick it up. Thats my only real criticism though. Good stuff!
As others said atmosphere is great. Dialogue system worked great. I came here to the comments though because I also found the key and figured it should've opened the door inside the house. Just having the dialogue box saying that the key doesn't fit would've helped or something along those lines. I thought I was doing something wrong.
Really cute main character. Fun game!
For feedback, it seemed like the attacks were based on if the enemies rammed into you. Maybe that was intentional, but if an enemy hit me, if I just let it stay on top of me, it would never do damage again if that makes sense. I would consider handling the attack different (such as a function call when the enemy is in range). Or if you want to do it on first collision, maybe have the enemy destroyed as well when it collides into you? I'm not sure just at the moment it felt slightly awkward. Overall though, good job!
I'm impressed for only 12 hours of dev time. I wish I could've auto completed the dialogue as it felt slow at times. If you spend more time on it, maybe flirt with the controls a little. They do feel a little less responsive, and honestly, with the blur and close view of it, I feel I couldn't play it long without getting headaches. It was pretty cool though and well done!
Solid base and the mechanics you have worked perfectly. Shooting on holding would be great, and I feel having maybe one additional enemy that shoots projectiles at you so you have to dodge as well would add a lot. I know time is a factor though. What you have feels clean and is implemented very well though. Good game!
REALLY good concept. I can see this making a really good mobile game if you wanted to spend time on it. Wish it had some music, and sometimes moving the river felt slightly unresponsive, but maybe that was on purpose. I couldn't quickly weave through things because it felt there was a slight delay on my actions.
Thanks for your feedback and for playing! I was hoping the tutorial at the start would have cleared things up, but I could've made it better it seems. The skeletons are able to attack villagers. If you run out of skeletons and health, you'll need to reset the level. It seems that is the thing that is confusing is that skeletons can attack. Later on you will need to dodge stuff with you and your skeletons which is why you need to select and move with the mouse controls. I think a better tutorial would have cleared all this up.
Thank you so much for playing and for your detailed feedback!
Thanks for the feedback! I didn't test with headphones so I really appreciate the comment on the audio. I think I just attached it to the main scene so I bet it was locked at the top left coordinate.
The skeletons can attack if they get close enough. Maybe some more visual feedback would have helped make this clear. Thank you so much for playing and for your feedback!