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A jam submission

King's HideoutView game page

Submitted by MXT Games (@mxtgames) — 18 hours, 10 minutes before the deadline
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King's Hideout's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#2753.1303.500
Overall#4172.6833.000
Engagement#4702.5712.875
Overall polish#4862.3482.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Impressive result for 12h development time. Some thoughts from my side:

  • Some background music would have been nice
  • I missed some combat / movement options to make the fights more interesting.  I think something like a dash could give the fights more dynamic.
Submitted(+1)

I really like the asthetic and it is quite fun to play.

To polish it more you need to fix the spawning of the enemies and give visual and/or auditory signals to the player where an enemy is coming from. Otherwise it is quite frustrating when they spawn directly behind you while you are fighting someone else

Submitted

I'm impressed for only 12 hours of dev time. I wish I could've auto completed the dialogue as it felt slow at times. If you spend more time on it, maybe flirt with the controls a little. They do feel a little less responsive, and honestly, with the blur and close view of it, I feel I couldn't play it long without getting headaches. It was pretty cool though and well done! 

Developer(+1)

Thanks for feedback and sorry for the motion blur! I've added it in last minutes and didn't properly tested it((

Submitted(+1)

Simple and fun game. Only problem I had was with the controls that feel very floaty, almost like I'm drunk. Especially with the way mobs spawn it can feel kind of unfair when you get hit from behind. Other than that good job on making this in such a short time!

Submitted(+1)

Pretty cool! Very simple but well done!

Submitted(+1)

Oh, this could be a nice horror game with some lighting.

Really liked it, very impressive, for 12hrs no less. Wasn't quite feeling the dialogue though. It took too long and wasn't skippable, also it frequently went outside of the UI box.

Other than that, pretty solid!