Really nicely polished!
Rednaxelus
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Cool game. Very impresive how much you were able to do in time. I too had problems figuring out how to attack at first. I would suggest maybe indicating the attack direction to the player by having the unit move slightly closer to the enemy it wants to attack and having an initial direction set by targeting the enemy next to the unit with the lowest health
I really like the asthetic and it is quite fun to play.
To polish it more you need to fix the spawning of the enemies and give visual and/or auditory signals to the player where an enemy is coming from. Otherwise it is quite frustrating when they spawn directly behind you while you are fighting someone else
Nice idea and cool visuals but in this isometric type of perspective it is sometimes hard to interpret were something is located in 3D space.
I'm not sure if it is a bug but sometimes nothing happens when I try to go into ghost mode. If the time you can stay in ghost mode and the time it is possible to go into ghost mode are limited you must signal this to the player.
It would also be good if the player had (automatic) checkpoints for every room
Pretty good level design and I liked the little joke about fall damage ;)
The controlls were not bad but also not great. I would suggest having the up arrow to jump and the spacebar to shoot and maybe to interact as well instead of the down arrow. The jump is a bit too floaty, try increasing gravity and having a higher upward jump-velocity.
It seems like this is your first game-jam game. Good job
Dayumm that atmoshphere and polish is superb, The music and sfx are also fantastic and fitting. Did you make them yourself?
It is also really fun to play, although even when using headphones it was hard to tell if there is also an enemy behind you or if it's just the enemy in front of you. Maybe an additional visual indicator could help. I understand if that would worsen the imersion though.
There is a bug when you don't pick up the chest at the start you will not get bullets or a pistol from other chests. I would reccomend giving a pistol regardless of which chest you open first, or alternatively have the primary chest look different. Maybe a weapon-case
This is my favorite entry so far
I'm impressed, this is very well polished. I love the lighting. Very creative use of the sprites for the entities. I was suprised that there doesn't seem to be a hurt-sound for the player because your polish is already way more advanced than those basics. I can understand that maybe you found it annoying to have it but I think it us still neccessary for the user to notice when he gets hurt.
wow, I did not expect this to be the third part but I love it! It absolutely makes sense and I am glad you also explored other related topics.
Though the trilogy you put us in the shoes of 3 different people all with a unique thing they deal with. I wonder if you planed this in advance because it makes a lot of sense even backwards why the characters act like this.
I got the "Let's be honest" ending.
Thank you very much :) Me too! I just like to watch them
The AI in this version is actually very simplistic but you are right, in general developing AI is really hard!
Here I just make them attack the nearest enemy soldier to them ad move in a straight line towards them. For now it is a really inefficient but effective double for-loop that gets executed every frame to update the target.
I have a collisionbox that checks if the target is in range and then executes the attack. The collision between the fighters is handled by the physics enginge of Godot and uses another collision box
Rip Sydney Opera House and all the Eggmen.
Really freaking fun to play and great idea + execution! It was great to have varying missions. The last level was the most fun to me. This might actually be my favorite game of the Jam now, it's a blast to play and I love its charm like with it's (Sound) FX and level design
Really great job!
4.75/5
My favorite out of the 15 games I played so far! A solid entry. Very nice combination of cues for the player to know when a jump comes! Blinking bulb + Background + sound
I like the detail of seing the corpses of previous attempts. A death animation and smaller spikes would be nice.
I loved that the jump could also be executed in mid air that lends to more interesting leveldesign which I see you have executed on.
Very enjoyable! I would have even played more levels
4.5/5