I love your game!!!, everything is really polish, dialog, the planets and several ways of death, the animation. really excited about you can make in 48 hours
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Miner Inconvenience's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.306 | 4.306 |
Overall polish | #3 | 4.581 | 4.581 |
Creative use of art assets | #16 | 4.203 | 4.203 |
Engagement | #23 | 4.135 | 4.135 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Just a really nice rotation puzzle (action) game. The rotation feels good and the sprite layout is really solid. Only thing I thought could use some work is some of the sound effects being a little annoying, like picking stuff up, and maybe obstacle/enemies designed into later levels. Still fun getting the hang of getting in close to rotate faster.
I played this when it was submitted, but forgot to come back to rate it haha.
Anyway, I loved playing it. The story is nice, the gameplay is simple, straightforward, and enjoyable. I think with some more work this can be a game people would pay money for.
SARAH BLUSHED! I repeat, SARAH BLUSHED! XD
What an awesome game!
I love the dialogs, the story, the music, the way you used the art-pack, everything.
You even got hints for the levels if the player gets stuck, wow.
Rectangular art tiles, but turning them into a radial level design. That's just so smart. The only thing I'd like to see more is a little variation in the planets. Even just modulating the color of the grass and trees, or maybe using different sprites as "foliage" for the planet. It would have made the galaxy even more alive!
This was a neat little puzzle with a really endearing story line to keep the player engaged between levels. Such a pleasure!
10/10 polish both for the visuals as well as for (game-)design. Good idea putting those hints in there. Also really creative use of art assets and it was quite engaging. I'm convinced this will be in the top 10
Wow, very well done. Probably the best I'v played in this jam so far. I think it cut right off the moment it would have gotten boring. But why can't I use old tunnels without loosing integrity?
Thanks! It's true that it would seem more logical to decrease the planet integrity less when moving through existing tunnels, and I really thought about implementing it, but eventually decided not to, because I thought it would be less fun for the players, as it would require the player to really aim precisely to get the positions correct. But it's very possible that would be a better choice to actually try it out before deciding to not implement it altogether... :P
This game had it all for me - a perfect game! Clever gameplay and puzzles which were well linked into a funny and genuinely touching story! The difficulty curve was spot on, a challenge but not frustrating... Easily one of the best games I've played in this jam! I aspire to your greatness :D
Really well executed, lots of polish and the dialogue was lovely. short and sweet with a nice ramp in difficulty. One of my favourites that i've played so far
Miner inconvenience is such a good name, oh my dog. I am a fan of space games so seeing this game's thumbnail immediately caught my eye. I really like the idea of digging through planets and going all around the core. I'm someone who experiences motion sickness pretty easily in games and that kind took away a bit of the enjoyment, but because each level has a story moment I could recover from each level and survive the next. So having the downtime in between the levels has worked great for me. One thing you could do to account for motion sickness is to move the screen more slowly.
The story was lovely and was mostly the part that kept me in the game. I had a laugh reading it.
As for the gameplay: the levels all felt the same. The difficulty was very low and there weren't really any moments where I had to make an interesting decision or made a cool realization. You just move to the materials. There just should be something that changes it up like dirt that moves you faster that you have to take to make it or idk.
The game looks very nice and is very polished. It really looks like something you'd buy.
I enjoyed the game. Well done
Thank you so much for the elaborate feedback!
It's good to hear someone with motion sickness not have too much of a bad time with it, though I agree it's definitely something to keep in mind whilst developing and also something for me to improve upon. Making games inclusive is a good thing!
There are definitely ideas for mechanics that could have been introduced in later levels to keep things more interesting, such as different types of soil. It's something I would have implemented if more time was available, but I decided to keep it like this for simplicity both in my side and the players'. I did try to make the levels fairly different by exploring some ideas that come from the "move closer to the center to circle around faster" mechanic, but yeah, more mechanics would very probably be a better idea!
Once again thank you for the honest feedback, I appreciate that a lot! :)
Look at this engagement ladies and gentlemen. 14/15 for sure. Amazing work!
Good overall feeling, game is nicely polished. Animations, particles and graphics are good. Controls of the game are responsive, so it comfortable to play. Good job!
Wish there were more gameplay mechanics to keep things engaging. It felt a bit repetitive as is. Very nice polish though!
Thanks for the feedback! I understand where you're coming from. There are definitely some mechanics that could be introduced in further levels, such as different types of soil that are either harder or more difficult to dig through, for instance. Another thing I tried to keep things interesting were the dialogues, but that's not for everyone of course. :)
The music sounds like during a movie where a hero is about to sacrifice themself for ones they love.
Really nice polish and the plot was fun but didn't take itself too seriously (that blush at the end had me laughing.) Really fun concept and really well executed!
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