Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Miner InconvenienceView game page

A submission for Miz Jam 1. Crash into planets, repair your ship, and apologize to your pilot!
Submitted by Bas_Hoogeboom — 3 days, 9 hours before the deadline
Add to collection

Play game

Miner Inconvenience's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.3064.306
Overall polish#34.5814.581
Creative use of art assets#164.2034.203
Engagement#234.1354.135

Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted

Fun game, very polished and a nice story. Very short, I could have played on, after the 10 levels: Maybe add some more elements (ground that makes you slower, rocks you can't drill, etc.), to make the new puzzles harder. I can see me playing something like that for a while. Great job!

Developer

Thanks! Yeah, there're definitely a lot of things possible for mechanics, you mentioned some good ideas right there!

Submitted

Well polished fun simple puzzle game with cute writing and good looking use of the art. Great work!

Developer

Thank you very much! :)

Circular puzzle is a great idea - you could really ramp it up to be a difficult puzzle game with many levels.  These 10 levels as the tutorial, then I'm imagining fewer hints, obstacles such as rock/bedrock formations.

And the story is excellent; it's silly, funny, wholesome and serves as a good reason to do something as silly as intentional crashing. "Prodding". "BLEH". "No sign".  :D 

Developer

Thanks! Yeah indeed, there was a lot of room for mechanics, like different kinds of soil that are either easier or harder to drill through or obstacles. I decided to keep it a little simple for this jam, mostly due to time constraints, but you're definitely right. I'm glad you liked the writing, pretty much my first time writing dialogue for a (short) story :P

Submitted

I was sucked in from beginning to end. Surprising how having a story makes a game 10x more engaging but it does! Great polish and great gameplay. Only complaint is that the hints came up right when I figured out how to do it which kinda dampened my "Aha" moment... great game and good work!

Developer(+1)

Haha, oops, perhaps I should have made them optional (by showing them after pressing a button or something). Thank you! :)

Submitted

Love the idea ! Really creative ! You should be super proud :) Good job

Developer

Thanks! I'm fairly happy with how this one turned out! :)

Submitted

This is just amazing. There's litteraly nothing to complain about. Nice writing, fun gameplay, polished to the highest degree. Very well done!
Nice idea to have the stars be just a pixel/square with animation. I could have used that in my game as well. Next time! :)

Developer

Thank you very much! That's some high praise! I appreciate it. :)

Submitted

That circular planet tech looks fabulous. Really enjoyed the presentation of the story between missions and the cute ending. 

Having Devlog and full playthrough videos is simply going above and beyond, fantastic! :D

Developer

Thanks Alex! Yay I'm glad you noticed the devlog ;)

Submitted

I love the pun in the title. I made it to planet 7. The margin for error was too small, and I noticed that the planet integrity also goes down when you're retracing your steps. I had a circle at the centre and then went up and down to each gem. Since that would result in the least tunneling, while your intended solution creates a lot more tunneling. The story was nice and the hints were a good addition as well.

In your dev log I heared that you were Dutch as well. Would you like to team up for the next Ludum Dare?

Developer(+1)

Thanks for playing! 

It's true that it might seem a little weird that mining through previously made tunnels decreases the integrity by the same amount. I thought about making it part of the gameplay to make it decrease the integrity less, but eventually decided not to, as that would make the gameplay a little less fun and way more precise (as you'd have to aim really well to go through the same paths again). I totally understand where you're coming from though! If you do fail a certain level a few times, the time you get for that level increases slightly, making the margin for error bigger, compensating you so you're not stuck forever.  

If you do decide to try again, the game autosaves your progress after every level, so you wouldn't have to do the previous levels over again!

Thanks for watching the devlog too!

I appreciate the offer of working together, :) I'll consider it, but I'm not sure if I'll be participating...

Submitted

I can tell this game is gonna do well in the jam, really excellent gameplay, story, visuals, and polish! 

Developer

Thank you very much! I really hope so! Would be awesome to get a shoutout from the Miz :)

Submitted

Great idea, love how you have to optimize your way through the planet!

Developer

Thanks! :D

Submitted

great game!

Submitted

lol can agree, also that is some amazing feedback XD

Developer

Thaaaank you :)

Submitted

Amazing game! Love the aesthetics, the usage of the art-assets and the overall feel is so polished!
Great work!

Submitted

I loved the post-processing here. Not overdone but well implemented! The gameplay was neat, can agree!

Developer

Thank you Oskar! :)

Submitted

Really polished and giving a vibe of a game that's finished. Also the essets are used in a very creative and standing out ways - I could barely recognize most of the sprites, even tho they are obviously from the 1-bit pack when you think about it.

Gameplay-wise there is not much going on. It's basicaly logic game, where you need to collect the gems in the correct order, otherwise the planet explodes. Not much else is going on really - no new mechanics introduced, no developement, so the thing that drives everything forward is player's curiosity to know the plot. 

Developer

Thank you! 

I totally get what you mean. Perhaps I should have included another mechanic a few levels in or something. The idea for progression is that more of the basic mechanics of the game get taught to the player through the levels, even though they're in there from the start. The big mechanic being that the closer you are to the center of the planet, the faster you are to the other side (thanks high-school mathematics)! However, another mechanic, like different types of soil that are harder or easier to dig through, would have added a ton more possibilities and progression. 

Thanks for your honest feedback, I appreciate it! :)

The minimalistic approach to the art asset really makes this game stand out even more! This is one of the few games that I have rated highly. Music is so soothing and fits the game so well. sound effects are a little too loud, but hey, I have the same problem in my game too XD! 

Also, the introduction to story plot at first felt so professional for me, that won me over in just a glance ( I'm unable for stuff like that, yet)

Thank you! I REALLY ENJOYED THE GAME!

Developer

Thanks! Yeah... Sound effect balancing is always an issue for me. I try to pull up some references and slide volumes up and down, but I never get it right...

Thank you! AND I REALLY ENJOYED YOUR COMMENT! :P

Submitted

I can tell you put a lot of polish into this. The effects for this rocket, the planet cores, the background, etc, they were all very nice. I thought the story was pretty well written. The game wasn't too challenging but I had a lot of fun playing it. And of course, the save/load system was a nice touch.

Developer(+1)

Thanks for playing it and letting me watch! :D

Submitted

Delightful, I love the writing, the game design, and I think it's worth expanding on for sure. Maybe could have used a couple more puzzly mechanics and a bit of atmosphere or variety on the planets but I loved it!

Developer (1 edit)

Thank you very much Aly! I totally agree that more mechanics such as different types of soil which are either easier or harder to drill through would have been some great additions... Also different looking planets would have been really cool... Alas, I shall blame time-constraints! ;)

Submitted

Awesome game! I really enjoyed it alot. I liked the story, very relaxing sound and a fun mechanics. 

Developer(+1)

Thanks! Great to hear (or read because this is the internet after all). :)

Submitted

Wonderful game! I would pick up a copy of this if it was a full commercial release!

Developer(+1)

Thank you! Oh dear, time to add a 100$ price tag ;)

Submitted

Wow ;) , I didn´t know that there was a rocket haha >_<

Developer(+1)

There were different spaceships in the pack! They just weren't big enough at all! So this one is made by stitching together a lot of parts from other sprites in the pack ;)

Submitted

Visuals are really nice. I like the minimalistic stars in the background and the space travel scene. Planet graphics are cool as well. Quite like the animations, especially when you exit to the surface. Tunnelling effect is well done.

sfx and music are nice but sometimes feel like they don't mesh well, since some sfx are chiptune, some are realistic, and the music is hidef as well.

Story is simple and cute and adds to the game.

Gameplay takes a bit to get used to. I ended up losing a lot of early levels by pressing the wrong button too soon. Also there's a bug where if you press to move right before a tutorial dialog appears you will immediately go to the surface and lose as soon as the dialog disappears. The landing sequence on each planet is nice the first time but gets annoying after you die and have to restart and just want to start playing the game. Once you get used to it it is fun to figure out an optimal strategy for each planet; also appreciate the dotted line that appears as you change height, definitely makes it more intuitive to play. 

One thing I'd suggest is making it more clear how much integrity a planet has. I like the mechanic as it adds strategy but every planet has the same size bar and you have no idea how fast it will go down until you start playing, requiring you to kind of trial and error levels the first time.

Overall pretty solid entry, I'd say it does best in terms of polish and visuals but needs more on the engagement side

Developer

Thank you!

Yeah I agree that the 8-bit and realistic sounds don't mix together too well. I'd love to have had only 8-bit ones, but I just couldn't get Bfxr to make the sounds I needed. I should probably get better at that...

Oh I was unaware of that bug, thanks for pointing it out to me!  The restarting sequence should indeed be faster or skippable entirely.

The integrity bar being of variable size is also a great idea! For some reason that never came up in me...

I appreciate the honest review! Thanks.

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page