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Really polished and giving a vibe of a game that's finished. Also the essets are used in a very creative and standing out ways - I could barely recognize most of the sprites, even tho they are obviously from the 1-bit pack when you think about it.

Gameplay-wise there is not much going on. It's basicaly logic game, where you need to collect the gems in the correct order, otherwise the planet explodes. Not much else is going on really - no new mechanics introduced, no developement, so the thing that drives everything forward is player's curiosity to know the plot. 

Thank you! 

I totally get what you mean. Perhaps I should have included another mechanic a few levels in or something. The idea for progression is that more of the basic mechanics of the game get taught to the player through the levels, even though they're in there from the start. The big mechanic being that the closer you are to the center of the planet, the faster you are to the other side (thanks high-school mathematics)! However, another mechanic, like different types of soil that are harder or easier to dig through, would have added a ton more possibilities and progression. 

Thanks for your honest feedback, I appreciate it! :)