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HackTrout

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A member registered Jul 17, 2018 · View creator page →

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Pretty addicting game, really enjoyed playing it :)

Bit of a clickbait thumbnail but I found myself really enjoying the game. More polish is definitely needed. It took me a while to understand what I was even supposed to do but when I did, I enjoyed myself.

Pretty game that is faster paced than other idle games I've played. Offers a chill experience while I build a pretty farm :)

This game is fantastic. Simple to get visuals and a fun gameplay loop. There's so much potential here for a great game!

+ The animation work in this project is great! It gives so much life to it. My favourites where the popping the crates of seeds that spawn flowers and the planet transition in the menu. 

- The platforming was quite frustrating though, I felt it was too floaty and it din't go quite high enough. This was made worse when I was sent back to the start of the level every time I missed a jump.

- The enemies were pushovers as well since I could spam shoot and shoot through walls. 

Congrats on the entry! :)

Simple to understand, fun to play and nice to look at! Great work :)

Really cool game! I think forcing the player to switch playstyles is really cool, it's just that the guns were all very similar with teeny variation. That's obvi down to time constraints. Also pausing the game to choose a dice to roll is annoying and cuts the pace. I'd suggest having the player choose which dice to use in the time between waves.

This game looks lovely and the itch page is super clean. I think the wall jump has undermined the point of the dice completely because once I discovered I could do that I avoided using the dice as much as possible just to see how far I could get. I ended up using them only a handful of times despite being given so many dice to use. I really like the idea of being able to solve a puzzle with a varied toolset like these dice but they don't get to shine very much here.

I really like the switch between the shooting and the throwing dice, plenty of room for strategy and style. I wasn't so sure how to play at first and the difficulty curve shot up after those red enemies appeared. They were cool I just used up all the dice blocks I could ricochet off of. 

Cool game with a slick presentation. Puzzles had me stumped in a good way and I felt like a genius solving them. The last puzzle (i think?) made me quit though because I couldn't do the diagonal moves let along twice in a row so I kinda rage quitted. Great entry though! :)

haha yeah I am basically using an animation player. I didn't think there were much opportunities to collect two so quickly so I focused on other things

Presentation is clean and appealing! Cool interpretation of the theme, I just found it pretty easy

Cool game!  I was confused on how to play at the start but figured it out eventually. Pretty hard but gives me Into the Breach vibes.

Yep threw it together quickly with the particles. Thought of animating it by hand 😅

Noticed your series on this game in my recommendations, couldn't watch them because I was busy with my own game. Looking forward to looking at them because this is a really fun game. Nice difficulty ramp and a cool collection of cards.

Cute little game with a lot of character. Only gripe is that the controls were pretty slippery. I often slipped of the corner of skinny platforms which got annoying after a good few tries.

A lot of puzzles for a jam game with a nice difficulty curve. Great look and feel to the game. I played with a trackpad so the dragging was pretty annoying with it but I can see it working great with a normal mouse or on mobile. The number of mechanics in this game is really impressive!

Great game!

Yeah I uploaded one there now. Thanks for playing and letting me see first hand what a player would do.

Yeah just uploaded the Desktop version now

This looks like a finished product already! Looks so good and stylish. Good luck with the campaign addition

This is a clever way to achieve a 3D effect in 2D that I've never really seen being done before. So props to you for that. Very juicy too.

Really unique style that stands out from the rest. Great work on this entry!

Nice game with well suited sounds and polish. I wasn't really encouraged to switch rails though. I was mostly focused on the abundance of bats and ghosts from above that one of two green ghosts ahead of me didn't force me to move. Instead road blocks that can't be killed would force the player to pay more attention to the rails.

Interesting story with an equally interesting mechanic to go along with it. Great entry!

Great job on the look of the game! Although hit feedback is a bit lacking, effects like hit flash, frame pause and screen shake could really juice up the game and make it clearly know you or an enemy was hit. The attack animations also felt sluggish, the light attack should be way quicker than the heavy to justify the long wait time compared to damage.

Great use of the art pack and it was fun all the way through. Nice and steady rise in difficulty.

Great level and puzzle design with some humorous moments to spice it up! I really wanted to beat the boss but respawning with only one heart made it impossible!

This was cool idea but needs work in a few areas. Like I had no idea how to put out Miz at the start, having a puddle of water there would've cleared a lot of confusion as it took me while to find a pond. I also had no idea that I could use the arrow keys to move which could've been included in the text at the beginning or the details below. Nevertheless, it was an interesting core concept that I'm sure with a bit of tidying up, could be a great game!

Pretty challenging but I liked the idea, rewarding skilled players by letting them see the dangers ahead. Movement could be tightened up a bit. Nice entry!

Glad you liked it. As for icons, they're one of my favorite parts of making a game as it plays an important role. So I appreciate you pointing it out!

You made a fun gameplay loop and designed a great difficulty curve that matches the player's skill. A fine entry in my opinion!

Cool idea with a lot of strategic possibilities. Few visual problems like enemies walking behind walls and you can't see them.

:)

When I saw the art kit, I knew there'd be 3D games but the last game I thought of was a kart racer!? Super creative and looks so good. The steering is very sharp though which makes it very hard to play. Cool game though!

I loved the story you created here. Interesting concept and it was all well though out!

Such a stylish and moody game. Such a great entry. Only complaint is that you can't pet the dog :(

This is a pretty fun arcade game. You've done a good job with music and sound design as well as taking full advantage of the artkit.

I think this is my favorite game from this jam! Hooked from the beginning right until the end! Hunters were the optimal strategy though and I didn't even bother with mages which is a shame but I still had a blast playing this! The three different compositions of the game theme were sooo good!!

Interesting central movement mechanic that everything else revolves around. I think that the speed for throwing the hook could be faster. Good game, I had fun playing it.

Great game that was executed very well! I don't know how many soldiers I sent out there to die...