Yeah I uploaded one there now. Thanks for playing and letting me see first hand what a player would do.
Recent community posts
Nice game with well suited sounds and polish. I wasn't really encouraged to switch rails though. I was mostly focused on the abundance of bats and ghosts from above that one of two green ghosts ahead of me didn't force me to move. Instead road blocks that can't be killed would force the player to pay more attention to the rails.
Great job on the look of the game! Although hit feedback is a bit lacking, effects like hit flash, frame pause and screen shake could really juice up the game and make it clearly know you or an enemy was hit. The attack animations also felt sluggish, the light attack should be way quicker than the heavy to justify the long wait time compared to damage.
This was cool idea but needs work in a few areas. Like I had no idea how to put out Miz at the start, having a puddle of water there would've cleared a lot of confusion as it took me while to find a pond. I also had no idea that I could use the arrow keys to move which could've been included in the text at the beginning or the details below. Nevertheless, it was an interesting core concept that I'm sure with a bit of tidying up, could be a great game!
When I saw the art kit, I knew there'd be 3D games but the last game I thought of was a kart racer!? Super creative and looks so good. The steering is very sharp though which makes it very hard to play. Cool game though!
I think this is my favorite game from this jam! Hooked from the beginning right until the end! Hunters were the optimal strategy though and I didn't even bother with mages which is a shame but I still had a blast playing this! The three different compositions of the game theme were sooo good!!
Firstly, the gameplay is clever and very fun to play, however the control scheme of including the mouse was a bit awkward. The style is really nice and it only needed more game juice in screen shake and a few sound fx like for dying. Great entry! (Plus that screen transition when you die is one of the coolest transitions I've ever seen!)
This game with its relatively short play sessions and non-stop moving makes it really addictive which is definitely a 5 star for engagement for me.
People are saying that generation was weird but I think that as long as there are no dead ends so that you can keep moving, it would suit the gameplay.
The level of polish is great but effects like screen shake could make it even more addicting!
And the ending of having the items scroll with their unique names and value is so clever and great to see!
Fun game with a lot of mechanical depth. Visuals were on point also. One issue I haven't seen mentioned is that the textboxes can get in the way of seeing enemies below you. I haven't figured out how to make them go away.
What a pleasing game to look at but dang is it hard. I'm not into challenging platforms so I'm not a good judge on this kind of game but I felt that it had a lot of polish and great execution on its ideas.