My two playthroughs both ended in a softlock where one of the non-primary smileballs got trapped either in a necessary hallway or literally on top of the checkpoint. Great respect for the work on atmosphere, puzzle concepts, visual effects, sound design. Great work!
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smile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #175 | 3.432 | 3.432 |
Engagement | #201 | 3.432 | 3.432 |
Overall | #219 | 3.311 | 3.311 |
Overall polish | #275 | 3.068 | 3.068 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I felt watched but I continued to smile.
Awesome atmosphere, I love the glitch effect and the sound design.
Nice atmosphere, good sfx and visuals, definitely terrifying at times, I don't think the game was supposed to crash when I reached the room with the all the smiilies that chased you, but it fit the atmosphere of the game.
Very unsettling, well done on creating a very disturbing atmosphere!
The sound design in this is fantastic!!! The looming doom sound reminds me a lot of dead by daylight, really fun to experience and I'd love to see what more you could do with this idea. I love the idea of being forced to go through certain sections just to avoid the big evil smile dude. This def had me spooked quite a few times too!!! Great usage of sound seriously!! The ending felt a little crazy, like I like the idea but I think the ending might be a bit hard.
BYE BYE.
This had a clear goal and accomplished exactly what it advertised. It was surreal and I enjoyed it! Im not sure if the textures wigging out were intentional or not, but it worked regardless. I see you had the same issue with vertical camera control I did in OBAKE (I shut mine off because it would have messed with game play, but in this it kind of fits due to the surreal nature of the content). Great work!
I don't really understand what to so after meeting the big smiley man, trying to scare me :(
I tried every secret door but couldnt find the exit :(
But I liked the simple, but completed look of the game
so weired game!
i like i finally finished it (i was very scared!:D)
good job
Did not expect to get that into this once it first came up, but the atmosphere was just amazing. My favorite part was the omniscient large smile above the first large open area. there was something so incredibly discomforting about his gaze. Great game and definitely makes me want to make a simple 3D maze game like this!
I don't know if this only happens to me, but I can't move the camera freely, like instead of the mouse dissaprearing it's just invisible, but if I get out of the window the mouse goes out, and on fullscreen it just stops at the edges, so I couldn't turn back or change directions.
It does look very nice, but I can't really play it... :(
Edit: I works now for some reason... so I guess I'll go play it
Ok so now, the atmosphere was great, and I never thought someone would use that face as the focal point for the whole game. It is a really nice game, it could certainly be more polished but it's great anyway.
A bit of wall tile variation would've also been nice, and also, when I was at the part where the giant face is in the ceiling I didn't know if it was the ending or not, I later saw all the doors and how you respawn there and not at the beginning but it'd be nice if you could make it clearer that that isn't the end.
Great atmosphere and somehow a red smile chasing me managed to cause slight discomfort, never thought that could happen! The music was also perfect but my favourite part was the effects, great job on this!
This game has many creative ways of exploring the same concept(don't let the giant red head catch you). The music and the postprocessing add a lot to the atomosphere and the movement is very fluid. The engagement is good. I would've played more but got stuch in the part where everything is made from heads.
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