Thank you sir
IzackCosta
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Boa tarde, professor, é o Izack aqui("Doomerismo" é meu perfil que eu uso pra game jams e projetos diversos no itch). Obrigado pelo feedback. Todos os projetos submetidos nesse perfil são projetos solo. A única coisa que não é de autoria minha aí é a fonte em questão que é padrão da IDE. Utilizei Tic-80(computador fantasia com ambiente de programação baseado em LUA e alguns "programas" para criação de sprites e sfx/músicas) nesse e no outro projeto "Grounded". Fico contente que tenha apreciado os gráficos(apesar de esse ser basicamente meu nível como pixel artist).
This cover have much appeal(although it passses a wrong idea about the game i was expecting something more horror and not FPS). The gameplay is pretty fluid and is a good experience even beeing short. There are just a few problems like the lack of an UI and some minor bugs like some enemies entering scenario elements.
It's a very good game(principally for a guitar hero fan like me), but it have a game design problem: The game makes you focus totally in the arros sequence and the runner turns out to be irrelevant, you should have mixed those two parts. Other sugestion would be someething more Flappy Bird where you lose in one miss. Besides this it just need some minor polishing to be a comercial looking casual game.
Now i'm curious. If you use a 2 card and your ATK stat is 0 the damage will always be 2. Did you get a lot of clover aces?(seems improbable they're rare). Well the idea was to give more visual feedback to the battle and the sign at the first floor explains breefly some things,but ir really needs a better tutorial. I had no time to implement those things, unfortunately.