I’m impressed how you managed to finish such a big and fun game, gg for this. Overall the game was very good, it has everything it needs to be a classic JRPG. However, there is one thing that broke the GameBoy feel for me : - the mines, it felt like it didn’t belong to the game, plus there are tons of subpixels there :(. Also looks like you used opacity effects … doesn’t it break the 4 colors rule ?
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Super RPG Land's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 4.077 | 4.077 |
Overall | #22 | 4.029 | 4.029 |
Graphics | #25 | 4.308 | 4.308 |
Fun | #38 | 3.731 | 3.731 |
Gameboy-ness | #67 | 4.000 | 4.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Lot of good stuff, it would have been cool at the time on game boy, nice job !
More like "Super awesome cool mega-neat RPG land" amirite? Seriously, from the music to the graphics and the battles, really good, high quality
Meus parabéns! Seu jogo é incrível! Você conseguiu captar bem a essência de um rpg de turno clássico. O visual dentro das dungeons é muito maneiro :D
Really impressive. Great art, strong base with a lot of details. It seems to provide a lot of content for a jam game. Good job ;).
Beautiful art and music, and very complex/involved gameplay for a jam game.
Loved the 3D dungeon sections. Really good work on the art and music.
I love your art style, the game feels really great.
I just don't really enjoy the "3D maze" thing... is kind annoying and is so distant for the rest of the game.
I faced three bugs in the game:
- The healer can’t heal your party
- Armor is free
- You can’t sell armor
and I would love to be able to see my party in a battle
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