It's so clean and polished, I'm impressed! Plus, this is a really clever and creative idea. I think it was a successful experiment! Nice work!
Play Game Boy game
Take It Racing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy-ness | #12 | 4.515 | 4.515 |
Graphics | #36 | 4.242 | 4.242 |
Audio | #53 | 3.576 | 3.576 |
Overall | #54 | 3.826 | 3.826 |
Fun | #116 | 2.970 | 2.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I rememer this game and there are 2 main things i have in my head about this: The controls (SPOILER: They suck) And the racing (The tracks are well designed dont get me wrong. But how the game informs you of what happened. Like couldnt you make different scenes and switch them instead of like {Fucking text} I mean its quite hard dont get me wrong but im making a game called phoenix wright ace attorney gb edition wich is literally that but with way more effort in it) Otherwisse good game
I'm sorry the gameplay wasn't what you expected. I was trying to make a racing management game and this seemed like the easiest way to make it in GB Studio in a week. Would you have wanted to see the cars moving around the track? I'm thinking about making the sequel in Unity, so I can do things like that. Thanks for playing!
Really well done racing management game, love the music and this genuinely feels like a gameboy game. Good job!
The execution of the game is perfect. It is authentically Gameboy, really well done with the presentation, graphics, and music. The gameplay wasn't quite my cup of tea, but I know sports management games have a massive fanbase that would love getting into a game like this. Well done!
I never did enjoying playing simulation games like Football Team Manager and the likes but this game got me hooked. Great job!
I really liked that it was a content management game. How did you handle the races? Are they truly random or are they planned in advance? A really nice way to overcome the limitations of GBStudio.
So each race has stats and they are compared to your car's stats at the beginning of each race giving a chance number between 1 and 5. Each lap, a random number is created between 1 and 5, if your chance number is bigger, it re-randomizes it and compares it repeatedly until it's not, this adds up to tell you how many places you've moved up in the lap, and then the opposite happens for moving down places. I made it so your chance value is never 5 and never 1 so you always have a chance to move up or down in the race (if the numbers match, the player keeps their position). So it literally means you never know what is going to happen until the race is over! But also means if you have properly set up your car for a race, you should be able to win (but not every time)!
And thank you, yeah, I would have loved to have the cars moving around the track but given it was only a week I wasn't sure how I'd even do it in GB Studio.
It's an interesting concept for a game, and I enjoyed the way it controls and the upgrades. It surprised me that it was more of a management-type game and not a literal racer, but that just made it more memorable. Great job!
I especially like the art style of racing tracks, I was expecting something old lotus pc game, but was not disappointed. Good work.
Such a charming game and the graphics and music are really nostalgic!!
I was suprised that it's more like a simulation instead of actually driving the car, but it's an interesting concept. Maybe add in a bit more feedback for the player like little moving pixels or something to make it more engaging. But again, overall I really enjoyed this one! :)
Super fun and really an enjoyable relaxing game not really having to worry about dexterity skills. Love the idea of a strategic racing game. I kind of wish there was more interaction though. Maybe if you could just control the acceleration or something through the corners indicated by a ball going around the track.
If you didn't want to add any additional control functions, just having the graphic if sprites racing around the track might give it that more fun aspect to it.
nice job!
Impressed by how polished this game is! I do wish the races are a little bit more interactive though.
Really neat concept! How can I get more money to modify the car? I was coming in 10th every time on the basic track.
Incredible presentation! I genuinely felt like I was playing it directly on a Gameboy! Very well done!!
I'm impressed by your game concept, you pushed it so far ! And it's been done perfectly !
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