Hi John, thanks a loot for a feedback and taking the time to play this and every other game! This is quite a moral boost, looking forward to future jams, Best regards
Recent community posts
Hi Mate, thanks, yea initially i wanted to create an option panel for music and mouse speed, however since i didn't create an ambient music, panel went back to low priority :) I haven't yet encountered that bug, but found few minor ones... once i get enough feedback plan to update the game and share this project on git.
Thanks alot, I was working on a small animated intro for story inspired by a "Cyanide & Happiness" cartoon on youtube, however simply didn't have enough time to finish it ( i haven't done that before so it was more than i could bite ). But for the next jam i will try to find a team for the first time and split some load.
Hello, thank you for the feedback, looks like I failed the tutorial level, definitely something for me to research more . The ticking clock once it reach the full circle it will spawn an asteroid aiming for spot where the cursor / clock was, so cursor can then be moved to aim the next one before next one is spawned. There is also wind that will offset the asteroid slightly so you need to aim accordingly (take a look into cloud movement)
Thank you for the feedback, seems that I failed the tutorial after all :) but will definitely update the description. So the clock is ticking and each time it reset the asteroid will spawn and go for location where the cursor was at that time + some wind offset on upper levels.
Thanks, I noticed the game is actually hard to play when my GF tried to land on a carrier. Didn't think of that as i was a Wing commander fan back in 90s , but will definitely had that in mind for future projects.