Did you accept amateur translation? I'm not a game localizer, but French is my native language, and I have some free time incoming. (I also love little identification game like this, so to make it more accessible would be a pleasure!)
HoraceRIBOUT
Creator of
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Very fun and clean! I really love identification-game in general, but I like the "pokemon first gen" mood on this one : especially how you mix both the fantasy we have when playing the game, and the strategy/data we need to learn to enjoy the game to the fullest. Really liked how you can also anticipate/guess some information by the name of it, or the colour. Help a lot in the "end game" !
Merci ! On a bossé sur une version post-jam où justement, on a tout fait pour pencher la balance du côté du shooter justement. On es passé à 2 tirs pas 1. Mais merci énormément du retour complet ! Et j'ai pas eu le temps de commenter votre jeu car j'y ai joué aujourd'hui et j'ai voté un peu à la chaîne en me disant que je ferai le com plus tard, mais votre jeu a un concept trop cool (même si j'ai galérer à gagner la première phase)
The intensity of that fall was better than in the original game! The music help a lot, and even if the hitbox seem kinda clumsy by moment (maybe the lack of audio feedback when you hurt something didn't help) the gameplay is still really good ! And the environment change create some good evolution and drive the need to finish the fall until we met our target.
It's too damn hard ! I still manage to finish it, but it was hard ! Also, the trash can was a bit contre intuitive, but we can understand it after a little time. It's mostly the enigme of "where we should put them ?" which seem too random. But in the end, I would lie if I say I didn't enjoy seeking the right combinaison. In the end, when I find all the place too go, and know all the effect, the game shift a little bit, and it was interresting to try to overcome the game. So : congrats ! You make a cool game !
(also , the visual and presentation are top, very well done!)
C'est dommage que l'enrobage ne permettent pas de mettre en avant le jeu, mais l'idée est super cool et réussir à faire 3 gameplay de jeu en si peu de temps, c'est beau ! Avec une ambiance sonore et un peu plus de clarté sur les feedback, le jeu peux devenir vraiment frénétique, y a les bases qu'il faut !


















































