Hey there :) Yes! The next release will contain a quest log for the main story quests as well as side-quests.
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Hey there! Thanks for taking the time to write your feedback :) Glad you enjoyed the game! I'm not fully sure where you're stuck on that map but the tower at the coast needs the right timining with the moving platforms to execute the climbing ability. Hope that helps!
first off, sorry for the inconvenience! :( I'm working hard on fixing these issues in the upcoming release. Can you post the error messages? That would be a good starting point for me to help you.
Hey there! Sorry, I haven't heard of this issue before. Maybe it has something to do with your graphics card?
I know that with an Nvidia-card (and probably also with other GPUs), you can change the display settings for single applications and change things like the scaling in the Nvidia System Settings.
I hope this helps!
Haha, I'm happy to provide you with a miracle yes! :D
Oh, I'm happy you picked up on the mythology aspect! I'm not sure if I want to give the spirit a default name, because I like it to be a literal self-insert for the player, at least as far as they know in the beginning. But the mythology and actual name of the game is based on roman religion where "Numina" is the plural of "Numen", the manifestation of the will of god which some cults even attributed spirit-like qualities to. It's really interesting to read and definitely informs the themes of the game.
Haha! Awesome, most people seem to ship Shawn x Cassandra. Regardless of whom you ship together, I'm happy to report that there will be romance options and many fun scenes in the 2nd chapter that explore the bond of Shawn and his friends.
Hey there! Thank you so much for your words, your comment made my day after feeling a bit demotivated today :)
And I'm very happy that you found the interactions with the characters genuine, this was a huge goal for me I hoped to achieve with this. Please stick around, I promise there's more of what resonated with you in the upcoming release!
Thank you so much for your kind words! :) I put a lot of effort into all the effects & animations, so I'm happy to hear them being appreciated.
Thanks again & please stick around to see the upcoming release of the game.
Hey there! Very sorry for the inconvenience :( All these problems should be resolved in the upcoming release. The game does autosave after most cutscenes but not in a regular intervall.
Sorry again! I hope you're not completely demotivated to see the rest of the demo.
Hi :) Thank you for the feedback! Happy that you enjoyed the demo! I'm working hard on finishing the game. It's also always very fun to think about the dialogue choices for the player and other ways to incorporate that character into the game.
Thanks so much! :D Yeah, I wanted to include some funny choices and possible banter between the player and Shawn to lighten things up.
I'll try to fix all the translation errors in the upcoming release! Promised! >_<
Hello there! First off, thank you so much for taking the time and writing a comment on your experience with the demo. I'm really happy you connected with Aura's theme. The game's composer Thomas J. Peters has done a stellar job of capturing the emotion. Aura's theme is also one of my favorites.
I'm working hard on a more stable quality for the next release, which is why I'm taking my time testing the current version. I hope you stick around for the next release & thanks again! :)
Hi! Thanks for the compliments, happy you like the story :)
Make sure to move towards the well first and then proceed to the lower part. You can only move when the guards are not looking. Hope this helps!
Hey there! I think you mean the spot after the two guards are chatting, right? You should be able to move the figure with the cloak. I guess it's not that clear that the cutscene ends there.
Thank you for your comment! Glad you've enjoyed the game :)
Regarding darkness: I wanted to do some brightness calibration like you have it in other games, but RPG Maker XP was a bit restrictive in some terms. I at least have a rudimentary calibration for the time being in the current version.
Hey! Thank you very much for your comment! I hope you'll enjoy the rest of the demo as well :)
Actually another commenter pointed that out. I'm thinking about it since it is interesting indeed! :D
Please include a spoiler warning in your comment.
I understand your argument regarding the charaters but I don't agree at all that it constitues false advertising without even going into the plot but rather what the experience itself.
Sorry to hear that! Theoretically there is the possibility of releasing an Android-version with the switch to RPG Maker MV. But for the time being, I'm focusing on getting the Desktop release underway (Windows/Mac/Linux).
Thank you for your feedback! I should definitely add an autosave-point before that boss. Glad you kept on going even after losing some progress :)
Yeah that error is kinda tough and seems to have different causes. Luckily with the engine-switch in the upcoming release, it should no longer be a problem.
Thanks for the comment!
Well the guardian spirit basically is a placeholder for the player, so there is no official or canon name to it :)
But there obviously is a bit more to the spirit hinted in the first chapter and even more in the upcoming release!