Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

starlit

421
Posts
9
Topics
1,639
Followers
61
Following
A member registered Jun 01, 2015 · View creator page →

Creator of

Recent community posts

Follow the footsteps on the ground starting from the left and hit the bells in that order - hope this helps! 😊

Follow the footsteps on the ground starting from the left and hit the bells in that order - hope this helps! 😊

If you're using a fresh MV project have you tried maybe setting the Balloon ID to 2? Because some of the cells are empty in the default projects.

I just tested it with the latest version of MV and it still works. 

A couple of potential issues: Did you make sure that the Balloon ID in the plugin parameters points to a visible balloon animation? I've seen some people having balloon graphics with empty cells.

Also did you set your events up with either the top comment or Note as described here? https://forums.rpgmakerweb.com/index.php?threads/mz-event-interaction-hint.15906...

If none of the above help, it might stem due to a conflict with another plugin that somehow deals with Events.

I just tested it with the latest version of MV and it still works. 

A couple of potential issues: Did you make sure that the Balloon ID in the plugin parameters points to a visible balloon animation? I've seen some people having balloon graphics with empty cells.

Also did you set your events up with either the top comment or Note as described here? https://forums.rpgmakerweb.com/index.php?threads/mz-event-interaction-hint.15906...

If none of the above help, it might stem due to a conflict with another plugin that somehow deals with Events.

Omg that's crazy! Yes, I started Numina way back when I was in school and decided to actually finish it a few years back. 🙂

The categories just correspond to Items, Weapons & Armors. Currently there's no support for any custom objects or grouping.

The menu background is dependent on the Windowskin your game is using - so just like the RPG Maker standard menus, the plugin uses the project's windowskins.

Sadly itch.io doesn't offer a straightforward refund process, you'd have to contact their support to initiate it https://itch.io/t/129454/how-are-refunds-handled

The plugin on its own looks like in the preview screens without any additional plugins needed. 

Hey hey! 

Sorry it's hard to tell since I don't own the Visustella plugins in question 🙈But I can provide some support in case there are issues.

Hey there! Thank you so much for your comment and for sharing your Let's Play! I'm happy you've enjoyed the story & atmosphere 🙏

Hey there,

Thank you so much for the kind words 🙂 Currently there's no Early Access planned but if you want to support the production you can join the Patreon where I post monthly updates and some behind the scenes material. https://www.patreon.com/starlitstudio

I'm pretty confident that there will be a Linux release at some point, although I don't have a timeline for that yet as I'm focussed on finishing the game. Personally, I would love to experience the game on a Quest tho 😃 I can imagine it would be quite intense.

Actually you should be able to switch between the tabs with Q + W like in the default menu. 

Currently the size of the individual cells can't be changed.

By default it's enabled in the Game Menu:

Wäre es möglich, dass du mir einen Link schickst zu dem Projekt, wo es nicht funktioniert? Das würde die Problemsuche vereinfachen :)

Indeed I wrote about my decision to switch here https://starlit.itch.io/solace-creek/devlog/726942/solace-creek-jumping-to-3d

Sure! The tracks are:

  • 01 - Land of Evermorning
  • 02 - Flash of Light
  • 03 - Little Hamlet

The tracks can be downloaded for free in full (since the asset pack is free) but I've also provided a preview video with all 3 tracks:

(2 edits)

I submited a Music Pack - where can I specify which 3 tracks I select to be judged? 🫥 (It would be the first 3 tracks, there's also a YT video with previews attached )

Sadly not - only in the Javascript Makers

Free Music for your Games 🎵

Ever since working on a few tracks for the Numina Soundtrack, I've always been jamming and experimenting around with new music. Often without a specific game or project in mind. I remember how hard it was to find good music resources back when I was starting out, so I wanted to offer some of my tracks for free to the community. 

DL here https://starlit.itch.io/starlit-music

Thank you! ♥️

Thank you so much for sharing! 😊

Aww thank you so much! I remember your first video! Not many people have played both versions so I can't wait to watch this one ✨

Hey there, thanks for reaching out! 

I'm sorry but the game currently isn't acceessible for blind players. I might be able to make the in-game text work for screenreaders but there are several gameplay mechanics which would take a lot more time to make them accessible ☹️

Hey! I'm not quite sure what you mean by "refresh" - you can also just press the "Find" button again to update the search results.

Aww thank you so much 🎉🎇It's been out for a week now and I'm definitely proud to get the official RPG Maker stamp for it 😊

I actually do remember the issue you had, haha! I think it would be possible but I have to investigate a bit. So can't say for sure when it'll happen 😊

I actually created another tool for this exact case that analyzes unused resources in your game and tells you where they're being used :) https://starlit.itch.io/rmrm

There is! It's not documented currently, but instead of \offsetX or \offsetY you can use \nOffsetX and \nOffsetY (negative offset) like so: 

  • \nOffsetX[4]

Sadly not. It would require integration into the RPG Maker editor itself which is not possible at the moment. 

Sorry I forgot to include that in the product description! You can use it in commercial projects! :)

Thank you so much! 🖤

I think you're spot on. In the beginning of a project I'm still figuring out a lot of things direction wise. Like the tone, gameplay and things like that. 

And the 2d version was definitely more grounded with some lighter dream-like elements and a more upfront story. Where the 3d version leans a bit more into the surreal dreamy elements. I also wanted to explore different ways in telling a story - not only through dialogue and cutscenes so it'll definitely have a slightly different tone and vibe :)

Thank you so much for sticking around and I can't wait for you to try out the upcoming preview version!

(1 edit)

I've just uploaded a new release that adds support for MZ plugin commands 😊


Oh, jemand der Numina kennt 🥳 Danke fürs Teilen!! 

And yess, Silent Hill obv is a big inspiration for me! I'll share your video around 🙂

That's definitely fixable. I suspect it has to do with the fact that in MZ plugin commands aren't just text boxes like they were in MV. 

I'll have to investigate a bit, but there'll be a fix once I found the issue 😊

Thanks! 

I can't give a 100% guarantee since I don't have those plugins. But there shouldn't be any major issues if the plugins don't change something fundamental, especially when dealing with items. 

If there are any issues I'm happy to look into it though 🙂

Currently there's no option for it but I can add one for a future release :)

Sorry I can't say for sure, I haven't tested it yet :(

Hey there! Happy that the menu is a good fit for your project :)

It might have something to do with the project's resolution or the windowskin you're using. Can you show me a screenshot?

Thank you so much for playing the preview! 😊

I'm definitely still working on the project, but it's currently undergoing a lot of changes so I've been a bit quiet on here with updates. 

Hopefully I'll soon be able to share some updates again and maybe even a new playable demo :) 

Thank you for your comment and you're right, there are also plenty of 2D stealth games. 

Currently it's just sort of a gut feeling that I want to explore how it all feels in 3d before making any decision :)