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Cannibal Goose

98
Posts
1
Topics
25
Followers
19
Following
A member registered Apr 10, 2020 · View creator page →

Creator of

Recent community posts

thank you, martim!

thank you, wolf! I love your feedback!

About the screen shake: I not sure if I like it hahaha

Dude, you're really good. I love your games, for sure!

For sure they are

The 1.0.2 update is almost ready, Lungs!

Oh, thank you, Ash! My secret is that I am a really bad sleeper XD

Thank you again, Oak.

For sure I will add new things to the game. Thanks for following me!

Oh, thank you! I made this game in 7 days, only with the time I had, not much for a married guy. But I had lots of funs doing it. And yes, the game can go on with hot and needed updates. Thanks for the feedback.

Thank you, mate. I've enjoyed the kind words.

Thanks for the review, mate.

Thank you, Mr Bundles. I appreciate your feedback.

Congratulations, mate. You have made a beautiful game with a nice mechanic!

Beautiful and original art style. Good musics and a fun game to play in browser. Congratulations, mate!

Thanks for the feedback. Yes, the maximum number of houses in the game is 6. You have reached the limit of the game, with all buildings and all characters. The player decides which characters he will use the most, based on skill and attributes (even if he is not sure how the calculations work). For example, in my opinion Gloria has the best skill in the game, perhaps just next to Mizuki (at night). Gloria always manages to change the weather, and if you use her at the best times (you have to find out with trial and error), she becomes a climate control machine. Congratulations on reaching the limit of the game, it was the most I managed to do with the time I had. Thanks for playing.

Thanks, Solos!

Thanks, Corvato. I really appreciate your points. I was worried about the plenty going up to fast that maybe I have put the things going to slow, actually. Thanks for the good feedback.

HAHAHA! I had so much fun playing your game, mate! Well done!

Good mysterious entry, man. I liked the visuals and the "obscurity" of the game.

Good game concept. I loved the music, and the "land the space ship" thing at the start of the levels. Congratulations, mate, you have a good entry on your first jam, for sure.

Se eu soubesse que tu falava português kkkk
De nada, cara. Achei o jogo muito bom, se tu investir nessa ideia tu vai conseguir um jogão maneiríssimo e diferente!

Wow, what a awesome game. It's really different and unique. Congratulations!

Not only "juiciness". The game is very juicy, yes it is. I mean like overall polish. But like I've said before, you have a good concept to develop

You have a nice idea, a really good concept right there. The game just needs more polish, but, I really have enjoyed the battle system

I really like bullet hell games, and I loved your color palette. Congratulations!

Awesome game, mate. Congratulations!

Thank you, pixel boi! o/

A really good game here. Really awesome, mate.

Os gráficos tão mega polidos pra um jogo de GB, irmão. Só o sistema de batalha realmente precisa de uns incentivos. De resto, fiquei muito impressionado!

Caralho, deu moral de cria! Sucesso de venadas kkk
Valeu, cara! Tô muito feliz com essa Jam cheia de BR brabo! =]

Valeu, Thiagão! <3

Baggie, curti pra caramba. O jogo tem até intro, mano. Achei muito bom mesmo. Parabéns.

Jogo maneiro de verdade, Thiago. Tu lançou o Shingeki no Kyojin de GB, isso foi incrível.

Enfim, achei o jogo meio difícil e o uso do mouse num jogo teoricamente de Game Boy ficou meio descaracterizado. No mais o jogo é uma excelente experiência gráfica e um dos exemplos dos muitos jogos bons que podem vir do Brasil. Parabéns!

Então, irmão, eu vi que tu fala português, vou lançar meu parecer aqui, também em português:

O visual do seu jogo tá incrível. Me surpreendeu muito. Tá realmente maneiro: os sprites, as animações de ataque, defesa e morte. Muito bom mesmo, nesse quesito tu tirou onda.

Os sons não são muito possíveis num jogo de Game Boy, mas, estão bons também.

Parece que você teve algum problema programando uma Finite State Machine e seus personagens não "travam" em uma animação. Por exemplo, se o protagonista morrer ele entra no estado "morte", se eu andar enquanto ele se desintegra, ele entra no estado "andar", quando isto não deveria ser possível, já que ele tá morto e desintegrando. O inimigo tem o mesmo problema: se você ficar entrando e saindo do alcance dele, ele não sabe o que fazer (em que estado entrar). O estado do pulo também não resolve bem na queda, parando num frame não muito legal, se você não andar em seguida. Enfim, fico feliz por você ter reupado seu game e eu ter conseguido joga-lo! Parabéns.

Hi, Leo! I played Delta Cat and I feel that the concept of the game is very good, really. However, I must point out some things that were not very nice.

1 - The jump is difficult to control, it does not seem very well thought in terms of arc, distance and jump force;
2 - Dying sounds so bad and so long that it made me want not to play anymore, just so I wouldn't die again and not have to hear it again (the animation is cool, with electricity and everything, but still very long);

Thanks, Fiwon!

I'm happy with this feedback, Bok! Thanks!

Dude, when you export your project on godot, you got this .pck file with all the data of the game. You have to put it  together to the game run.
Reupload the game: in the same file compressed you have to put the .exe and the .pck files
Do it, or nobody will be able to play your game.

Dude, you've already won this Jam. At least in my heart. <3

Thank you, Oak. I'm really glad you could enjoy this game.