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Polyducks

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A member registered Jun 03, 2015 · View creator page →

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Your post has been hidden. The jam doesn't start until next year, and this is not a jobs board.

:))

Not only does your game conform to the rules (and is a ROM at that), but it seems odd that someone would go out of their way to emulate it incorrectly in order to have an issue.

Please continue using your engine of choice, so long as it defaults to four colours when run following your instructions, it is not breaking the rules. 

I've responded to the comment in question in order to curtail any sort of reaction voters might have.

You can and should ignore the extra palettes - they are a result of your choice of emulation, not the submitter's intent to circumnavigate the rules. More specifically, the game is an actual .gb ROM, so it is well within the limits of gameboy-like, and the default is a four colour palette.

Please also be nicer in your comments. It's not reasonable to suggest anyone "go quicker" to add music to their jam entry. The jam should be a relaxed way to feel out a concept.

Awesome, this list is very much appreciated. Thanks for your hard work.

Gotcha! Here's your submission link:

https://itch.io/jam/410538/add-game/5035492/56251?token=T1pJXmENijU5XupTeCStPiU7w

Send a link to your page, and don't delete anything from it and we'll take a look. 24 hours since the jam has closed is a little late to be chasing the issue.

Generative AI is not allowed in GBJam, and it's apparent that it's been used for the title screen. As a result, your game has been disqualified for the jam.

AI generation is against the rules - and this includes using it to generate your ideas, your game description or your theme compatibility text. Your game has been disqualified.

(1 edit)

Hello, sorry nobody has responded to you sooner. Do you have the URL of your game jam submission?
As your game has not been updated since the deadline, we've made an exception for you to submit. Please click this link: https://itch.io/jam/410538/add-game/5033613/56251?token=kz6f81pW1A3g4J3uxUP7Qwzg...


In the future, don't leave it until the last minute to submit your game.

Your game has been disqualified because it used existing music from Mission Impossible. All assets must be made during the game jam. Please retry again next year, and team up with a musician - we have tons waiting to collaborate!

What an absolutely charming and moving game. Thank you for sharing.

You can't reupload your file, but you can make a new project and upload it there. Then link from your original game project's description. Please include the original jam version too.

DO NOT DELETE THE ORIGINAL GAME PROJECT PAGE, YOU WILL NOT BE ABLE TO REENTER THE JAM.

While I'm sure you mean well, a spam brigade is not going to reflect very well on GBJam. Please refrain from spamming anyone's comments.

Do feel free to contact people and invite them (politely) to the jam though, anyone is welcome to join :)

From the holy scrolls:


You can only have four colors on the screen at once. Black is a color. The four colors include all shades, all tones, all hues. Gameboy does not support semi-opacity. The four colors apply to the whole screen, including sprites. You cannot have one four color palette for your background and another for sprites. This jam does not allow for a fifth experimental color like 'default screen background'. Four is the total amount of colors you are allowed. You may use three or two. Five is right out.

The four colors you choose do not have to be the default palette you've found on Wikipedia. Lospec.com has loads of four color palettes you could try. You can even make your own.

You can change your palette mid-game so long as the new palette is four colors. You cannot change your colors mid-scan-line or any other sneaky trickery. If you have more than four colors on the screen at any one time it is not obeying the rules.

Yes, the gameboy had three colors plus transparency on sprites. No, this is not a restriction you need to obey in your competition entry.

You can change the palette with a light switch or when it's night time so long as there are only four colors on the screen at one time. Are there four colors on the screen? Yes? Congratulations, you abide by the rules. Are there five colors? Do two of the colors blend with opacity to make a new color? Wow buddy, looks like you're in more than four color territory!

'Four colors maximum' means 'four unique colors'. A color is a unit measured by its unique properties such as hue, saturation and value (or whatever other color system you subscribe to). You could have red, blue, green and yellow on your screen, but 'a slightly darker shade of red' would count as a new color. You could not have fifty shades of blue and argue that you're only using 'one color'.

Yes, the illusion of a fifth color counts as a fifth color. Do you quickly flip the palettes to make an extra color? Does it have an extra color on the screen? Welcome to five coloursville friendo, population: you.

No, dithering does not count as an illusion of a fifth color, as long as you are sticking to the 160x144 resolution.

If you want to argue how your five colors are special, do it in your game jam submission. I'm sure the reviewers (your fellow game jammers) will understand... 👀

If your next question starts with "but what if" the answer is no. No, you can't do your special idea. It breaks the rules.

"Can I use shaders?"
Does your game have four colors? Is the resolution 160x144? Does your game art adhere to the spirit of the jam - i.e. does it look and feel like it's on a gameboy? Yes? Go ahead.

"But-"
Then no.

best of luck with finding a team! In the worst case scenario where you don't find a team and you want to do a solo project, I'd highly recommend using bitsy as it'll allow you to make a game without any code or art knowledge.

I drew you this.

You could've saved me the effort by doing a quick wikipedia search or checked the FAQ which was written to smooth this process. We have over 1000 people participating in the jam, and we could do with people using their initiative so as not to over consume resources. Thanks!

I think they mean it's low stakes and can be a small game.

Thanks so much for playing our game :)

To reiterate what @timconceivable said - if you visit this page it'll show you the start and end times localised to your time zone.

There's a theme which is announced on the first day of the jam to prevent people from starting early :)

No, sorry! You can see the rules from last year here: https://itch.io/jam/gbjam-13

I need to update the page with these rules so the explanation is clearer.

There have been a few GBA jams. Try to keep an eye out for them this year, or if you can't see any, host your own!

Info on the art compilation is available here. TL;DR it's on a cool interactive page.

Wow you've managed to fit so much detail into these pieces. You're a natural!

This is such a fun obscure reference. I love your use of halftone for distance.

From: shrimpknight

Title: a magalodon tooth fossil

Wow, this really does go above and beyond. Well done!

This one is so funny. It has me smiling ear to ear. Definitely would be my wallpaper.

Cool, thanks for your submission!

Thanks, the shading was a surprise to me too haha. I felt like I was chiselling away the matrix to find the pixelart underneath.