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A jam submission

Professor LuciferView game page

Take your trusty lantern and venture into the night!
Submitted by ROWAN FUTURE (@rowanfuture), batfeula (@batfeula), Tetraminose (@Tetraminose), Alvesito (@alsitocpp), robotmeadows (@robotmeadow), sunnexo (@sunnexomusic) — 5 hours, 18 minutes before the deadline
Rated by 38 people so far
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Professor Lucifer's itch.io page

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How does your game meet GBJam's theme?
Spooky!

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

Felt really polished and pretty much like a complete experience. If I was playing on a GB it would've felt right at home.

Submitted(+1)

This game was well designed throughout and fun to play. Puzzles are very engaging and the combat is unique. I suggest detailing the tilemap to have more of a sense of direction or perhaps more variety(pics on wall, rug, etc) so there isnt much wandering around the puzzles and unnecessary doublebacking. Briefly, I felt like quitting when I couldn’t find the secret garden. Also, you may be aware of this already but there’s a small bug when you fall off the map where the player doesnt resize back to normal. This game has great potential, I hope you guys plan on expanding until completion. Keep it up!

Developer

Thanks for playing!!
Adding landmarks is a really good point, will keep that in mind for the future

Submitted(+1)

Great game! The puzzles are very clever, and the variety of ghosts the player can use is impressive. Eventually I got stuck in the section with the teleportation ghosts, I only had a regular ghost and I was no longer encountering tele ghosts so it seemed like a softlock, but just a minor bug compared with the rest of the game being fantastic. Nice job!

Submitted(+1)

Nice  game. Have you tried not to normalize the direction vector of the player? Might make diagonal movement smoother.

Submitted(+1)

Gameplay, music, and graphics are on point. Everything is very well done. There’s not much more to say. I know the Jam has the theme of a GB-like game, but I would easily play this on the Switch hahaha.

HostSubmitted (1 edit) (+2)

That was a blast to play, I really enjoyed the mechanics and the flexibility of the commands. The levels were packed with character and I'm frankly shocked at how much game you managed to include. The sprites felt like a really good use of the space, and the movement and animation drew the eye across the level.

The music and SFX were really well covered from all directions. It felt like everything had something to "say" when it was interacted with.

I found some difficulty where the paths split and wasn't sure where to go - especially with meeting a dead end that wasn't solvable from that position.

Beautiful palette and shading work.

Submitted(+1)

Is this really a game jam game? It feels so fleshed out and polished! From the loading screen with the tombstone Gameboy cartridge, it grabs your attention and never lets go. The sprites are beautifully detailed, and the music and sound effects fit perfectly. I love how the four colors were used creatively with the lamp and shader. The screen transitions feel very Gameboy-esque. I played for quite a while, expecting to reach the end, but it kept presenting new and increasingly challenging puzzles. Definitely one of the best submissions I've played. Awesome game!

Submitted(+1)

Gameboy perfect art and clean gameplay! Loved the lantern mechanic and effect :) Excellent submission!!

Submitted(+1)

I love this game! The art, the gameplay, the sound, it's all top notch! Nice job!

Submitted(+1)

The mechanic of capturing ghosts in your lantern and it inheriting their power is such a good idea.  Everything about this game (the art, gameplay, sound) just oozes quality. Truly a pleasure to play.

Submitted (1 edit) (+1)

Really cool, fun puzzle explorer. Amazing music and art, original gameplay, and super polished!


(Submissions: Pooky Pet and Frankenstein Reborn)

Submitted(+1)

This was a very solid idea for a puzzle game, I loved how much interplay there was with both the chain mechanic and the ghost mechanic when it came to traversing the environment, and I especially appreciated how you sometimes had to work with weird angles to hit levers. This game clearly had a lot of love poured into it, so hats off to the team!

Submitted(+1)

Really solid game! Loved all the polish <3

Submitted (2 edits) (+1)

What a nice game! I really liked the artstyle and colour palette - overall very polished and a nice atmosphere. 

The timing for increasing the difficulty and adding new mechanics was perfectly chosen. I especially loved the parts where you had to combine the different mechanics to solve the puzzle.

I had a lot of fun! Great work!

I got 8 of 9 skulls. I think I have to play it again :)

Developer(+1)

Thanks for playing!!

Submitted(+1)

Really well done, only thing missing is character face direction animations, but for the time alotted, really great

Submitted(+1)

Really well done, only thing missing is character face direction animations, but for the time alotted, really great

Submitted(+1)

This game is amazing! The art, the soundtrack, the sfx, the lighting, the gameplay-- all fantastic! I could listen to the first level's soundtrack all day! And the way all the mechanics blend together for some puzzles makes them satisfying to solve.

Also, was that an amongus in one of the paintings next to the stairs??

Developer

Thank you so much!! What's an amongus?

Submitted(+1)

*Among Us-- the silhouette looked like the characters from Among Us haha

Developer

not sure what this is? is it a game?

(1 edit) (+2)

Excellent game, great art style, fun puzzles, cool mechanics and superb soundtrack/sound design. Just wished it was longer and had a boss fight at the end xp. Y'all did an amazing job.

Submitted(+2)

I'm in awe, this is fantastic! Congrats!!! Dynamic lighting is heavenly

Submitted(+1)

At first it seems whatever, but after introducing more and more mechanics it gets really interesting. I like the fact, that it is really easy to kill enemies, but it becomes challenging when you can't kill them because you would lose the ability thet you need.

In the end it is a really nice game, especially for a game jam.

PS. I got stuck in the beginning at the moment where you have to bounce the lamp from the wall for it to trigger a lever in a pit. I didn't realize that you can do that. Maybe if the lamp bounced a little even when thrown straight, it would be more intuitive

Developer

Thank you for playing!! I'm glad you enjoyed the puzzle

- p.s. yeah we realised after the jam was over so I added a tip to the controls page on itch.
hopefully people will see that

Viewing comments 26 to 7 of 26 · Next page · Last page