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Campbell

11
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A member registered Oct 06, 2013 · View creator page →

Creator of

Recent community posts

Request sent, I'm cambroth#4433 on Discord!

🎶Little bit of e-ven-ting, all of the time 🎶

Eventing is awesome. Really helps things feel alive!

This comment was really encouraging to get right away. I showed it to a bunch of friends and family :) Thank you for doing this jam with me!

Great job finding that bug! It was a quick fix, I didn't realize NPCs wouldn't walk through followers. Glad you enjoyed, thank you for playing my game!

I took the blue potion :D

I like your story so far, it seems like it would be fun to write. It allows you to get away with a lot of meta jokes!

A lot of the issues I saw really just come down to getting more practice with RPG Maker, so I hope you continue with this project!

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I like the point-and-click adventure feel of this one. You had some really good one-liners. I laughed really hard at the line "As if I would take some stranger's bucket" since stealing a bucket was the very first thing I added to my game.

I found a big bug: One of the fights (bat?) wasn't ending correctly when I failed. It just kept destroying the items I tried while continuing the battle. It could soft-lock the game if someone lost an item they need later, and saved after the battle.

Other than that it was just minor things: Some tile passibility. The downward walking animation has some pixels clipping from another frame (I'm guessing that came from the sprite generator?). I also struggled with remembering to double check things I already searched, even though I read the notes at the beginning. I was stuck the longest looking for those dang rocks!

Overall, I had fun. Congrats on finishing your first RPG Maker game, and your first game jam!

Congrats on finishing your first RPG Maker game!

It would have been nice to have some safe points through the dungeon, so there can be a break from the constant random encounters. They could also provide some reassurance that I was going the right direction. I did manage to make it all the way through, though!

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This was a lot of fun! I really liked that every battle felt like it was its own puzzle. It reminded me of Element4l mixed with a roguelike, in a really unique way.

The only issues I had were fairly minor. The are a few places where I couldn't see what was blocking my path, because trees were blocking the view. Some of the "On Player Touch" events don't disable after triggering the first time, so they re-trigger if you backtrack in the forest.

RPG Maker XP was my first step into game dev, almost 20 years ago. So seeing all of the old RTP again was incredibly nostalgic for me. Great job making a game, I really enjoyed it!

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THIRD-PARTY COOKIES!! I found the problem!!

Chrome was blocking them, but there is a setting to allow. Makes sense why the games work in chrome on tic.computer, but not anywhere else.

If you want to play TIC games on chrome, you need to have 3rd party cookies enabled.

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I can't get anything to load, just a grey box where the game should be. Since posting, I've been able to get it to load in Microsoft Edge, but not in a normal browser (Chrome). Any tips on getting games to load in other browsers? The games on tic.computer load for me just fine.

TIC-80 community · Created a new topic Need help exporting
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Is anyone able to properly export their games?

I just finished my Ludum Dare 41 project,  only to find out that the .html files that TIC-80 creates aren't functional at all. I've been searching like crazy to find how to export, and all I found was people referencing an external bundler, which costs $3. I hesitantly paid for it, and it's so outdated that it breaks my game. How can I get others to play my game, without making them download TIC-80?

Here is the broken .html page, which has a download for the .tic: https://campbellrossmccarthy.itch.io/might-and-matchic

Edit: Apparently the link works, but only in Microsoft Edge (and maybe a few other untested browsers)