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(1 edit) (+1)

This was a lot of fun! I really liked that every battle felt like it was its own puzzle. It reminded me of Element4l mixed with a roguelike, in a really unique way.

The only issues I had were fairly minor. The are a few places where I couldn't see what was blocking my path, because trees were blocking the view. Some of the "On Player Touch" events don't disable after triggering the first time, so they re-trigger if you backtrack in the forest.

RPG Maker XP was my first step into game dev, almost 20 years ago. So seeing all of the old RTP again was incredibly nostalgic for me. Great job making a game, I really enjoyed it!

(+1)

Shoot, I missed some of the On Player Touch events?  I'll definitely have to get those after the Jam is over- they have a tendency to slip by, especially when you're rushing to finish something up. And yeah, the trees with stuff behind them could probably stand to be re-mapped to be less confusing.

I'm glad to hear you liked it! XP was the first copy of RPG Maker I ever owned, and I wanted to see how far I could take its base engine.