There's supposed to be some crates in the Brumar room. It was pretty quick to add them in, so they'll be added with the next patch.
Can't see what would cause any issues with either of the dining room enemies, they have the right switches assigned. One of them stays asleep at low alert and won't fight you, maybe that was it? Other enemies did need Erase calls, so I've gone over all of them (along with the missing event flags) and will have a patch out ASAP.


