Very ominous atmosphere, simple but effective!
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The Lab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #33 | 4.404 | 4.404 |
Gameboy Soul | #65 | 4.123 | 4.123 |
Overall | #165 | 3.389 | 3.389 |
Soundtrack/SFX | #229 | 2.754 | 2.754 |
Gameplay | #232 | 2.667 | 2.667 |
Graphics | #264 | 3.000 | 3.000 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
It's a spooky/horror game for the gameboy, programmed with GB Studio and meant to be played on gameboy.
Comments
I know with a limited time, you can only make so big a game, so you focused on one that is short, sweet, but still offers a fair bit and it pays off.
I managed to find all four endings. The last one made sure I stayed wide awake. :O
I did find a couple typos for when it's time to patch fixes:
- "Subject became violend after taking the daily dose."
- "But you might have unleased a new plague..."
I guess there is no "Dinner" ending, huh...
Don't these scientists ever learn from the Metroid games? /lh
More seriously, the atmosphere is spot on; the lack of music plays well with the vibe of the game, and the sound effects are well done and unnerving. The graphics are good, the main character's snark made me chuckle.
I also like that the beast was just kinda this thing. You couldn't tell what it was, despite the research notes hinting at its origins.
Nice spooky game! I was able to reach the normal ending and the true ending. The animated splash screen was very charming, as well! Keep up the good work! :)
Nice, well the game certainly isn't empty like my soul XD
I enjoyed this, I like the dialogue, gameplay and the sfx are great, I actually like the idea of making you slow to up the fear factor. I don't know if it was a conscious choice to not have music or you just didn't have time, but the lack of music actually adds to the atmosphere in this game, rather than detracts.
I was only able to get the normal ending and death after four attempts haha But still enjoyed it
That was good. I bet the lab belongs to Umbrella Corporation ;-) For a first time top down and in three days, it was more than decent. The sound fx were great, though an ominous background music was a must. I managed the Normal and the Coward endings. Multiple deaths, do not unfortunately count as an ending... I am curious as to what others are there, I saw a True ending post from other players. I mean, once the lights go out, you cannot go past it to escape though the hole, or can you?
I had fun with this!
Great job working with the limitations of the Game Boy!
The art and level design worked pretty well!
I got the "Coward Ending" and the "True Ending" ..also I was killed once
For constructive criticism, I think the player felt just a little too slow. Speeding things along would have better enticed me to try to get all the endings. That's really cool how you put the ending counter on the title screen though!
As a whole I think The Lab does a great job of fitting the theme and spooky vibe. Overall it works well as a horror game and I could see a longer more polished version doing well! Definitely something to be proud of!
That was fun! The mechanics are competent, the character design is charming, and the premise is solid. I like the monster!
That was a cool GBJAM 12 splash screen!
Good work!
Really great atmosphere and genuinely spooky! I was happy when I realised I could walk faster on the subsequent playthroughs. I haven't been able to figure out how to get the "sleep" ending yet but I got the other ones.
Whoops, looks like I released a new plague. Well done for the timeframe you had, I'm looking forward to see what you add in. The first time I played it I didn't notice the monster hanging out on the right due to the route I took so it was nice seeing a couple different things each time I played. Great work.
very spooky atmosphere, but could use a faster pace with the walking sprite
Thank you for trying my game. I absolutely understand that the player is slow, but after testing all movement speeds, I ended up leaving it really slow. Being slow and witnessing the beast being really quick, gave me that feeling of helplessness I wanted. I even wanted to add a gun in the mix but making it useless against the beast. In the end I might be just wrong, so I leave it at that.
Of course, since this is a jam, people might want to go through the game quickly. If you press select (Shift) during the GBJAM starting screen you gain extra speed. This is written in the description.
Nice creepy game, I wish there were more getting chased by the monster. :D
Really creepy! Great atmosphere. The "sleep" ending was super unexpected!
Played twice but didn't get how to unlock a different ending and also the movement speedup didn't work to play a third time. It was interesting, I really wanted to know more about what happened and how to unlock the other endings.
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