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A jam submission

Super Spooker Porch Defense: GET OFF MY LAWN!View game page

Protect your candy!
Submitted by PGComai, bucky1729 — 3 hours, 17 minutes before the deadline
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Super Spooker Porch Defense: GET OFF MY LAWN!'s itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#104.6434.643
Overall#573.9143.914
Gameplay#593.6433.643
Gameboy Soul#714.0714.071
Graphics#1004.0004.000
Soundtrack/SFX#1533.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
The player must spook trick-or-treaters to keep their Halloween candy to themselves.

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Comments

Submitted

I am not good at tower defense, but making it spooky definitely helped me get into it more! Cute idea!

Submitted

This one tied the secondary theming into the gameplay really well! I've never seen a tower defense game where the goal is to scare people. Only thing that's a little weird: it feels like some of the towers are objectively better than others, like mummies get you more spook than skeletons for the same price/range?

Submitted(+1)

That was cool! The art is proficient, and the character design is charming. I like the jaunty level tune. It was particularly satisfying to scare the children away!

I'm not sure if I understand the stats for each decoration. According to the shop, the Skeleton and Mummy cost the same and have the same range, but the Mummy is more spooky. The Tombstone costs more than Lanterns, but is less spooky. Is there a particular mechanical reason to purchase the Skeleton or Tombstone? I hope I didn't miss something; it seems like a strange oversight.

The "scared" sound can stack endlessly when multiple children get scared off. It can get quite loud!

If Halloween arrives while the "Skip to Halloween?" prompt is up, it will stay on the screen with no way to remove it.

All-in-all, good work!

Developer(+1)

Thank you for the feedback.

  • There are actually two components to the decoration spookiness; initial spook and recurring spook. I opted to just include the recurring spook in the shop info due to time constraints, but after the jam I will present the spook stats better. The pricing of the decorations was also a bit rushed, and is not a great reflection of each item's true value. The tombstones stack damage and range when placed near eachother, but this is not mentioned yet either.
  • The scared sound is a good point, it stacks way too much and I will fix that.
  • This shall also be fixed.
Submitted (1 edit)

Oh! Those are quite clever features for each of the decorations. Thank you for the clarification!

Submitted(+1)

I LOVE this idea!! Tower defence where you set up not traps that actually damage the enemy, but that scares the enemy away! Good job! 
However I think there are a few things I'd like to point to.
1. There's no damage indication. When a bunch of kids passes by a trap they receive a fraction of damage, maybe even only one of them is being damaged at a time. Understanding how the damage system works would help the player place traps more effectively.
2. I feel like there's not enough coins dropping from kids for player to efficiently update their traps. It's apparent in level 3 where no matter what your setup is you're gonna miss a few kids. 
3. I couldn't figure out how to pickup and rearrange/sell existing traps. If it's not possible - this limits player's possibilities to learn and to adapt to the game. 
4. Though it might be because of time constraints, there's only one map. This game just BEGS for at least a few maps.

In any case I find this a solid entry. Great work!!

Developer

Thank you for the feedback!

  • Damage indication is a great idea.
  • There are some strats that work much better than others overall, so I think I will attempt some balancing changes and then increase the coin payout from there.
  • Rearranging and selling is not a feature yet but I would like to add it later.
  • New maps shall come!
Submitted(+1)

I like the idea of a tower defense like this. I would like to explore more the mechanics. I have all the items available to buy at the beginning, maybe somethig to teach me how to use each of them, or different effects. 


I got an error, I was close to Halloween, and when I press M to skip to halloween I couldn´t remove the modal because it was already halloween. So I couldn´t see what was happening haha


I restarted and it works. I like the idea and the GB souls is there, very good sprites btw! Congrats!

Developer

Thank you for the feedback.

I have been thinking about disabling some shop items at the start, similar to Bloons or other TD games.

That skip to halloween error slipped past me, nice catch!

Submitted(+1)

I loved the idea and had a lot of fun with this! Really nice way to fit the theme, one of the best adaptations I've seen so far.

Submitted(+1)

Super fun concept, amazingly well put, addictive, perfectly matches the secondary theme...hats off!

Submitted(+1)

THIS IS SUCH A CREATIVE IDEA

Submitted(+1)

I loved playing this! The music made me laugh every time Halloween rolled around, and seeing a crowd of kids get spooked all at once and drop ~$400 on the ground was hilarious. That's a healthy side-business by the end, making so much money per year!

The scariest part of the game, though, is how you don't put the decorations away for the entire year - you just add more!

Submitted(+1)

Very very solid tower defense! Had a lot of fun, there's a lot of creative stuff happening in the backend. Would love to see the moral system fleshed out more

Submitted(+1)

I absolutely love this concept!! Fantastic interpretation of theme imo. Like others said I'd love to see a full version of this game with more polish like animations, selling mechanic, and more 'enemies', but overall well done!

Submitted(+1)

Cool tower defence like game with it's own unique spin, can see how this could become fully fledged game with it's simple yet satisfying game mechanics. I filled my garden with pumpkins at the start which seems to be an OP strat, but i was a bit disappointed that I couldn't sell and replace them. I feel the game would really come to life if the objects had a simple animation when an enemy walked past. But it still feels very complete in it's current form :) I couldn't die (guess I'm just a pro gamer, xd) so idk if it would tell me what level I got to but the 20k coins I stole from the children was enough to give me a sense of achievement :)

Developer

Thank you for the feedback.

I agree, selling and replacing items will hopefully be added later, as well as some indication of damage or enemy interaction. Perhaps even balancing/difficulty changes. We shall see.

Submitted(+1)
This is a fun and visually appealing tower defense game with a twist: you can still scare the kids on their way out, causing them to drop their candy. It makes group scares even more interesting! A group of kids is about to escape, and then one gets scared, making them all run and drop their candy—so satisfying 😈. The game matches the theme perfectly. The controls took a little time to learn, but you get used to them quickly. I loved watching it come together on your Twitch stream, and I’m excited for your next game jam project!