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azomi

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A member registered Jul 14, 2022 · View creator page →

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Thanks for playing, glad you enjoyed. Yes music is definitely needed

Sounds like a good idea, thanks for the input

Your welcome :) your English is good no need to worry

Thank you very much, I probably should've done the first idea for the jam. I really like the second idea as I thought of adding rocks and I think this would work better than the rocks just blocking the player. And the third would work for another gamemode I have planned. Thanks for your input :)

Fun game, with very nice artwork and a nice range of weapons. I thought the difficulty curve was done well but too many gears dropped making the whole game quite easy (but probably better this way around for a jam). One issue I found was that if you selected a turret before the drone returned you would have to reselect it before placing, I like the fact that you have to wait for the drone just felt a bit buggy that you had to select twice, I would personally make it so you couldn't select a new tower whilst the drone was deployed to add to the time delay :)

Cool game, I liked the power ups reducing the amount of score gained, its a nice way to balance the difficulty. Personally I think this game would have suited a mario style jump where the jump power is based on how long you press, as I think this would make the multi jump power ups more useful also allowing a wider possibility of levels :)

Thanks for playing, yes the going on the grass can be abused, had planned to add bonuses for completing the levels faster but didn't quite get around to it, if you had any other ideas for punishments/bonuses would be happy to hear :)

No need to apologise :) It's good to know what is unclear, thank you for you input

Glad you had fun, yes there is no punishment for going slow at the moment I had planned on adding bonuses for completing in x amount of time but didn't quite get round to it. If you had any other ideas of punishments/bonuses for going on the grass, I would be more than happy to hear them :)

Cool game, I liked the concept of money and lives being connected and also the paying for good plots is a nice touch. I did find the game very unforgiving, if you place one tower in a bad spot its GG, but maybe just a skill issue on my part. I think if there was a sell feature then it would feel more my fault and you'd potentially be able to come back for a little mess up.

Thanks for playing, yes music would have been great, I'm suprised about the default car speed critiques, roughly what percentage increase do you think would've made it a perfect default speed?

Thanks for playing,  I agree music is desperately needed. I'm confused with the only 4 jobs? There is 6 sets of 4 jobs, not all different but they get progressively harder, they are unlocked when you truck reaches a certain number of upgrades. Maybe this would have been good to explain with a tutorial?

Chiptune! Ah, I didn't relise this was actually a genre, it's perfect. Thank you for the input :)

Cool game feels very complete, the artwork is very good aswell. The only problem I faced was i kept forgeting the characters names would have been nice if they were labeled to make checking their stats a bit easier.

Nice little game, with a nice variety of enemies. Unfortunate about the story mode not working on the web but a good submission for you first jam. One thing that would of been a nice addition would be to be able to switch weapons once you pick up the assault rifle.

Very cool graphics, and smooth movement controls. Don't know if I actually did any damage but still had fun. I did find the camera movement very sick inducing but that could just be me, wasn't a big problem just didn't move the mouse :)

Cool game, I liked the cute artwork and the variety of weapons and enemies is a very nice touch. I don't know if the muffin boss is the end of the game but defeating him didn't feel like an achievement, would have liked to of receive some ammo or maybe even his weapon, as after I was left without much ammo and died very quickly. But overall the game felt pretty polished :)

Thanks for playing, I guess the truck is a bit too realist, I bet the people who bought the hilux back in 1992 weren't happy with it's 80mph top speed either :) There is techinically some reward as you get double the amount of nitrous but I agree that the risk doesn't match the reward, if you have any ideas of rewards I would be more than happy to hear.

Fun game with cool artwork, the blur drunk effect is well done. Personally I feel the steering is the wrong way around and I found steering while drunk easier than sober.

I really enjoyed playing, I like minesweeper but with the jokers it makes a new experience. A thing that I felt held back the gameplay was that once I reached to goal nothing happened I didn't feel rewarded for that achievement but despite that I still enjoyed playing. One thing I thought of whilst playing was that a timer would make the game more exciting and encourage risk taking, just a thought if you were going to continue development, would love to play the full game :)

Cool game, with impressive enemy ai. Would of been nice to see the beautiful artwork from the screenshots, but still have a fun time playing :)

XD. Wow glad you enjoyed :)

Thanks for playing, glad you enjoyed. I agree that music would make it a better experience, what genre of music would you expect if you don't mind me asking?

Thanks for playing, I'll have a look at Spy Hunter might give me some ideas for a different game mode if I decide to continue development. The truck is modeled of a 1992 toyota hilux, max speed 80mph, so I think the speed is realistic but maybe too realistic. Thanks for you input :)

Glad you enjoyed :)

Nice game feels very complete, I really liked the artwork. The only problem i had was that it's next to impossible to read the white writing on a white background, but other than that nice work :)

Cool little platformer, I specifically liked the jump particles. I found the dash quite difficult as using it at the same time as right was unintuitive (would have been easier if was shift) but just personal preference :)

Nice little game with some cool models, the enemies made me smile :) One thing I ran into was that against 20 enemies you just get pinned to the wall and instantly die

Thanks for playing, glad you had fun. I agree, when you say ambiance are you thinking face-pace music or nature sounds or engine sound or all of the above?

Nice game with cool graphics, I like the game concept very unique. One thing I would critique is that I don't think I'm good enough to play against two other hands, at points one hand would collect biscuits and the other would just slap me, but when I wasn't getting bullied by the AI it was a fun experience :)

If I'm understanding you correct your using the hitbox for attack and projectile collision, a fix would be to have a hurtbox and a hitbox so the hurtbox can be more generous, or make the projectile hitbox bigger

Cool game, with an impressive amount of levels, and the menu is very nice to use. The character controller is unique which is cool but it's quite hard to get the hang of on your difficult levels so it might of been nice to have a really simple level or 2 to get used to the controls before throwing me in the deep end, but I guess this is just a skill issue on my part :)

I really liked the cut scenes, and nice visuals which makes the game feel complete. The only thing I would say is that the start room with all the info gives away too much in my opinion :)

I really enjoyed this game, fits the theme very well. Couldn't quite get my biscuits in the oven in max difficulty :( I would say that the swerving mechanic when not looking at the road felt too harsh but if it wasn't as strong it might make the game too easy.

Wow, glad you had fun. Yes I completely agree with your critique had planned to fix this. Thanks for playing and  for you detailed response :)

Thanks for the kind words, glad you like it :)

Very cool artwork very impressive for a week, and the intro is awesome. The Character controller is good one problem I ran into was that the one way platforms would be treated like walls making that stage of the level very difficult, but other than that the game felt very smooth and complete :)

Nice game felt very complete, the artwork is beautiful, and the sound track fit very nicely. The only thing I felt was missing was some feedback when pressing the buttons as in the first fight I was very confused that I couldn't just spam attack, but maybe this would of been explained if I actually read the text :)

Nice little rage game, the button mechanic is a great touch to fit the theme. I think the purple platforms are missing there collision shapes :)