I knew I recognized this cat from somewhere! https://store.steampowered.com/app/3458180/Dungeon_Bodega_Simulator/
This game is getting a lot of attention and I think your work is a big reason!
I knew I recognized this cat from somewhere! https://store.steampowered.com/app/3458180/Dungeon_Bodega_Simulator/
This game is getting a lot of attention and I think your work is a big reason!
I’m glad you were able to experience some of the hidden depth of the grappling/air movement! Most of it is relying on janky implementations of Source Engine style movement, so there’s definitely a lot of maneuvering you can do with the grapple once you get the hang of it
The Tony Hawk/Cowboy Bebop comparisons made my day! I grew up with those, so even if it wasn’t on purpose its neat to see my inspirations coming through <3 Thank you so much for the detailed notes!
I debated long and hard about putting waypoints on the delivery items, but decided I wanted to go for a scavenger hunt type experience. I can definitely understand why that wouldn’t be everyone’s cup of tea. Still thank you so much for playing and the detailed notes.
I agree on the level design, if I revisit this game I think it’ll benefit from even more straightaways and more varied heights
I felt like that was bound to happen to some folks! Been looking at some of the feedback and I think my level design needs to be a bit more beginner friendly, at least for the intro.
If it makes you feel any better, I’ve found myself under those clouds A LOT while testing.
If ya don’t mind me asking, how many times did you yeet yourself out into the ocean before you quit?
Thanks for playing! And these are FANTASTIC notes!!
To address these issues I feel like I’ll play with the idea of more linear level design, at least early on, if I expand on this project. More gaps, larger distances, trickier landings. That may have a better feel over just throwing someone into a sandbox.
All that being said, I’m glad you had fun and once again thanks for the detailed notes
You are actually much closer to my intended solution than you thought!
I definitely didn’t expect any rewards on this one. If you’d like some insight onto the meta-objective of the game, I added a hint at the bottom of the itch page.
Thanks for playing! I’m glad the style shone through the lack of gameplay <3
Had a lot of fun on this one! It is currently one of only two jam games that I gave a multiple playthroughs.
I love games that are just puzzles meant to test boundaries. I can easily see this going in many more directions. If you’d like some ideas, here’s some stuff my obstinate self tried to do:
Cheers! This one has such a fun concept and was very easy to pick up and play. With a little extra work this could easily become a fun game to throw on mobile!!
My only nit is small, I did find myself having to re-click on objects. I feel like a bit more forgiveness on the Input detection’s radius could easily solve this though
Great design work!