That was a fun and well polished game, loved it. Pixel art Trip looks so cute!
DoctorM64
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Very solid jam entry!!
Having two distinct characters tethered together is a pretty complex mechanic, and you managed to get it working nicely.
The second level is a bit overwhelming, and could use some streamlining iteration.
The clap/wake up mechanic seems like a remnant of some more complex systems that I'd assume you cut to focus on polish. Not getting dragged into scope creep takes a lot of discipline, congrats!
Interesting...
Normal enemy bullets were a bit confusing at first, since they zoom in like using orthographic projection. But I guess if it used perspective like the player bullets, readability would be even more clustered.
It's a very ambitious game, and you already achieved a nicely presented arcade experience. Congrats!
Super smooth and fun experience.
I noticed you lock your movement and free aim when holding fire. I would've locked the firing direction and allow strafing instead. It'd add some aiming finesse, and allow you to dodge bullets wile attacking. It'd change the vibes of the gameplay a lot through.
Excellent presentation, especially the music. Congrats!
Extremely polished game!
The weapon was nice and creative. I would've introduced enemies in places with low ceilings, so the weapon bounces would make it act like a conventional weapon, and make later encounters happen in more open areas, forcing players to dance around enemies.
Awesome game, congrats!