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DoctorM64

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A member registered Jul 05, 2015 · View creator page →

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Recent community posts

Very ingenious design! Even if the UI wasn't the most intuitive, the whole premise of adjusting delays is excellent. Beautiful presentation too, congrats!

Very engaging system! The card unpack anim could be a bit faster, since we play that one a lot. 
An excellent entry, congrats!

It took a couple turns to figure out the rules. Very cool system.

The duplicate item is pretty OP, it should have limited uses per turn. Presentation is excellent, very satisfying to rack up points, and the speed up on later turns is very welcome!

Super cute kitty! I wish this was a bit longer, I really enjoyed the dynamic levels!

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The bad luck was a nice gimmick. As soon as I touched a cat, I felt like in Final Destination, on the lookout for anything that could come my way to kill me.

And then a spike floor killed me, I couldn't avoid it.

Solid idea, nice execution. Congrats!

Thank you so much for playing!

Here's the thing: While playtesting in the Unity editor, dropping the dice in the same spot resulted in different outcomes. So far so good.
But when I tested WebGL and Windows builds, the results were deterministic!
I had to intentionally add a tiny random rotation to each throw, otherwise it became easy to exploit a guaranteed +3 spot.

Anyway, thank you so much for playing!

Interesting concept. It wasn't super clear which tiles were buildable at first, but it became clear soon enough. Level 3 is pretty hard, it already starts with an enemy on screen. Solid entry overall, congrats!

Very strong gameboy vibes, specially the scrolling speed not being way too fast (I can see myself playing this on a DMG). Tricks are fun, and I wish more are added post-jam.

Solid entry, congrats!!

Cute character design. The platforming is a bit slippery, and the player character moves faster at top speed than the projectile of its attack. But overall nice entry, congrats!

Very polished game. It's great that checkpoints were very generous, because lightning had very little anticipation. I'd add small sparks on the ground or something that could allow me to react and move out of the way.

Nice presentation too. Congrats!

Thanks! Unity physics are a bit temperamental sometimes, but I was lucky!

Thank you for playing!!!

Thank you so much for playing!

Thank you so much for playing!

There was a very rudimentary system to prevent this at one point (add rotation if the dice speed was close to 0), but it made the dice feel weird and unnatural. I removed it to make a proper implementation later, and then the deadline happened.
I'll make a proper un-stuck mechanic for the post-jam update.

Thank you for the feedback!

Very cool concept, but getting better accuracy over time resulted in an inverse difficulty curve. Since there's no limited ammo / reloading, I could just mash the fire button and line up the starting angles of every other shot. 

Lovely presentation, a solid entry overall. Congrats!

The isometric movement felt took a bit to get used to, but I really enjoyed the game. Now I can't shake the feeling that whenever I decide to finally clean up my office, there'll be a dozen boss fights waiting for me.

Very solid game, lovely presentation. Congrats!

7 rounds is a very good result, you were quite lucky and skillful.
Thank you so much for playing, and for the kind words!

You really embraced the theme!
Beautiful presentation and solid gameplay. The walking speed felt a bit fast inside the house, but it made sense during combat. Very polished experience, congrats!

Really fun to roll around. By level 3, I stared accidentally skipping houses. The place is so big and the camera so tiny. I had a lot of fun regardless, very solid game!

Regarding consistency, this has got to be one of the very few times Unity physics played nice with me. I had to redesign the pin layout a couple times to avoid getting the dice stuck, but besides that I guess I was pretty lucky with physics this time.

As for the secrets, you were pretty close to getting one of them. In a totally unrelated note, I like my dice shaken, not stirred. ;-)

Thank you so much for playing!

8 rounds? Nice display of luck and skill!
Thank you so much for the kind words!

Beautiful looking game! The level design was very straightforward with a nice escalation pacing.
Congrats!

Excellent writing! This is the kind of game where you just know the people involved had fun making it. 
Also the OST with FTL vibes fit perfectly. Really solid game, and a lot of fun. 

Wow, there's a lot of content here, very impressive for a jam game. 
Lovely presentation and solid game overall, congrats!

First of all, it's awesome that Clickteam Fusion is still a thing.
This was a very well made deckbuilder, easy to understand. I'd love to play this with sound some day.

Awesome game, congrats!

I'm glad you enjoyed it! 
Thank you so much for playing and for the kind words!

Nice game, takes some serious reflexes.
I don't see a situation where the dog wouldn't run, so I wouldn't even have a run button.
Nice presentation too, congrats!

The combat system is very easy to understand, and losing a battle not resulting in a game over is very welcome.

Very solid game, congrats!

It needs a balance pass indeed. The original idea was to have multiple stages with increasingly higher target scores, and when I had to cut that, I beefed up the slot bonuses (maybe a bit too much).

Thank you for the feedback!

Cool game. Nice to see ship controls that are snappy and responsive. The camera has a hard time catching up to the ship, but solid entry overall!

Thank you so much for the kind words!

I love the art style, very distinct!
And the writing was really fun, you packed a lot of content in such a short time, congrats!

Very solid game! The power trip at the start was great, made the tutorial a lot of fun. 
Nice presentation, the soundtrack was catchy!

It took some time to get used to the aiming mechanics, but in the end the game felt like a mix of Metal Gear and Hot Line Miami. Cool stuff!

Beautiful small adventure! It's great that you went for a very distinct aesthetic, breaking from the typical top down tiles and characters. Congrats!

Thank you so much for trying it out!

I tried it again after reading the instructions and it's a very interesting game. This is the kind of game that would really benefit from a tutorial, but for a game jam, having the instructions on the page is fine.

Very well polished presentation and solid mechanics, congrats!

Tool stacking is mentioned like a bug, but it could be a feature. Once you walk/run fast enough, it's quite the challenge to stack them. Excellent game, congrats!