Very ingenious design! Even if the UI wasn't the most intuitive, the whole premise of adjusting delays is excellent. Beautiful presentation too, congrats!
DoctorM64
Creator of
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Here's the thing: While playtesting in the Unity editor, dropping the dice in the same spot resulted in different outcomes. So far so good.
But when I tested WebGL and Windows builds, the results were deterministic!
I had to intentionally add a tiny random rotation to each throw, otherwise it became easy to exploit a guaranteed +3 spot.
Anyway, thank you so much for playing!
There was a very rudimentary system to prevent this at one point (add rotation if the dice speed was close to 0), but it made the dice feel weird and unnatural. I removed it to make a proper implementation later, and then the deadline happened.
I'll make a proper un-stuck mechanic for the post-jam update.
Thank you for the feedback!
Regarding consistency, this has got to be one of the very few times Unity physics played nice with me. I had to redesign the pin layout a couple times to avoid getting the dice stuck, but besides that I guess I was pretty lucky with physics this time.
As for the secrets, you were pretty close to getting one of them. In a totally unrelated note, I like my dice shaken, not stirred. ;-)
Thank you so much for playing!










