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Space Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #132 | 3.795 | 4.000 |
Soundtrack/SFX | #223 | 2.741 | 2.889 |
Overall | #257 | 2.846 | 3.000 |
Graphics | #258 | 2.846 | 3.000 |
Gameboy Soul | #296 | 2.635 | 2.778 |
Gameplay | #296 | 2.214 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
It is a Space Shooter!
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Comments
Nice game, very smooth! Maybe it could be a bit more interesting if there were some changes in new levels, like in enemy ships that move in a different way or shoot different kinds of bullets. Great work :)
Thanks for the feedback. I thought of different bullets, attack pattern,enemy bosses and what not, but couldn't do all that in time. You can expect to see a lot more in the next update :)
It takes quite some time to get going into a decent challenge, difficulty pacing could definitely be faster. But it's a solid little game, looking forward to see how this game evolves in future updates.
Thanks for the feedback. More bullet types, enemy drone attack patterns, enemy bosses, you can expect to see a lot more in the next update :)
Competent! There's a lot of nice touches: bullets colliding with each other, a flow of enemies determined by success rate, the field resetting after you die so you don't get rehit by old bullets, etc. etc.
The ship art is also quite good; it's chic, like 2001.
It's a bit long for the simplicity, especially for a jam game. The difficulty increases quite slowly, and the novelty begins to wear off quickly.
The audio is a tad loud.
Great work. Congratulations on the submission!
Thanks for the valuable feedback😄
I totally agree, difficulty pacing needs some work. More bullet types, enemy drone attack patterns, enemy bosses, you can expect to see a lot more in the next update :)
I think it's a decent game. It is a little too easy though, I think the ships could come down faster and/or have a different pattern as it's pretty easy to just sit up near the top and farm them. The movement seems good for the player which is nice, and I do like that you added a pause feature to the game, that was a good touch as well.
I agree, it is a bit too easy, but surprisingly some people still found it very difficult. The ship spawn rate, and number of ships allowed on screen at a time increases with each level, but maybe I'll increase the movement speed of the enemies too in an update. Thanks for the feedback 💚.
good work! I think it's a little far away from the gameboy theme but otherwise a decent quick space shooter
Thanks for playing. But I used the specified resolution for everything - sprites, texts, animations.Only the output resolution being a x3 multiplier, which was need to see it on big screens and was mentioned in the rules. I also used the same 4 color tones as in the original gameboy. I only didn't use the green LCD effect and used the original grayscale colors.
Went till I got 79 kills, a little boring and unoriginal, but it has some cool elements - for example the enemy shoots a new bolt as soon as he spawns in so you can't farm for infinite kills.
Thanks for playing 😊. I tried to make the best possible space shooter I could. I planned on adding enemy bosses, different kinds of bullets and all those cool stuff, but I couldn't give it enough time. Spent the last few hours trying to make the movement smooth (I learnt that timers don't help much with frame based animations, so it took some trial and error and some magic threshold values to make it somewhat frame independent 😁). It is not endless, there are 4 levels and to complete the whole game (and save the galaxy) you need a total of 212 kills.