Nice game, but the control mapping is not ideal. Dashing with E to the right usually resulted in me releasing D, then falling to my doom. Cute main character!
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Never Give Up Never Go Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #160 | 3.231 | 3.231 |
Graphics | #192 | 3.308 | 3.308 |
Overall | #237 | 2.969 | 2.969 |
Gameplay | #256 | 2.538 | 2.538 |
Gameboy Soul | #268 | 2.923 | 2.923 |
Interpretation of the Secondary Theme | #293 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The player's objective is to climb as high as he can into the exosphera (aka space) without falling, the idea was that in each layer of the atmosphere the environment would change with more challenges and appear but I didn't have time
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