Beautiful looking game!
But please change the button mapping to not use the Ctrl key. I accidentally hit Ctrl+W, closing the tab while I was playing.
Really cool game once you get used to the controls. Congrats!
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 4.538 | 4.538 |
Interpretation of the Secondary Theme | #77 | 4.000 | 4.000 |
Gameboy Soul | #128 | 3.769 | 3.769 |
Overall | #181 | 3.308 | 3.308 |
Gameplay | #195 | 2.923 | 2.923 |
Soundtrack/SFX | #348 | 1.308 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
It's set in space :)
Beautiful looking game!
But please change the button mapping to not use the Ctrl key. I accidentally hit Ctrl+W, closing the tab while I was playing.
Really cool game once you get used to the controls. Congrats!
Really hard game but done really well. The movement is hard, but not unfair. The art is fantastic and the title screen is one of the best I've seen.
Very cool game. Super hard to get that movement down. I imagine that's what it would really be like to navigate through tight spaces in zero gravity!
Great game! The gameplay is challenging & addicting. The sprites & level variety are neat. Also, the game fits the look & feel of the Gameboy style.
Issues I encountered:
This game looks great--the player character, the little cosmonauts to rescue, the obstacles and background. Everything is distinct and stylish, making the most of the low resolution and the limited palette.
Also, I wasn't getting sound when I played--if it was implemented, for some reason it wasn't working for me.
The big issue for me was the extreme difficulty. It crossed my mind that it might be almost as hard as flying a real spaceship. :D Even in Level 2, the solar winds were just tossing me against the scenery over and over and over... I couldn't really wrest control.
I like the look, and I appreciate the concept, but I couldn't even get through the "Enter" space I admit; controls are VERY difficult to get a handle on. A more straightforward design, or more simplistic controls (for example, the ship stopping spinning when hitting "gas" in a given direction), would make this a really neat execution.
The effort is there, and it's still very cool in principle!
An interesting idea but very wonky movement tbh. Despite that, tanky controls are perfect for a spaceship, it just needs more, uhm, tuning. But even with all the drawbacks, it's a good base for a very nice game!
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