This is incredibly relatable.
When working on a solo passion project like this, with no producers imposing hard deadlines, it can become difficult to resist the allure of endless avenues that promise to make the game even more awesome.
On the one hand, this can put the completion of the project in jeopardy. On the other hand, this is how masterpieces are made. It's a fine balance.
Good luck. You are working on something truly remarkable, and I'd love to play it someday.


















