Thanks so much for the kind words! And if I keep building stages after the jam, I'll definitely work to address that glitch (it's probably more simple than I'm worried it'll be). :-D
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I can definitely see this having been available on the DMG GB alongside Tetris and Boxxle. Reminds me a lot of a mobile game I love, Blockudoku, so I'll be coming back for more of this I'm sure!
It's cute, a fun take on the theme. If only the GB had an endless runner back in the day (unless there WAS one I just wasn't aware of). I did hope for a bit more, you had a lot of screen real estate that felt empty... maybe climbing upward and navigating obstacles at different heights would've helped. Still a good time!
Thanks so much! I had an upgrade or two in mind, but they were on the back burner while I worked out and cleaned up the main mechanics to what they are. Maybe in a future update! Thanks for the ideas! 😆
I enjoyed this one! It's a pretty easy game to work through, and though there were a couple unavoidable hits via screen transitions, I thought it was a clever way to make a game with no moving enemies. Though, maybe the spores spreading over time might help to convey more urgency?
Dig the music, and it looks great. Well done!
I really enjoyed this take on the theme, and well done with the subtle clarity of which "obstacle" did what. I wish there were more stages, especially since it's clear you were thinking things through for each one (and the difficulty ramped up well), but that's down to the amount of time I guess.
Love it, nicely done!
I like the look, and I appreciate the concept, but I couldn't even get through the "Enter" space I admit; controls are VERY difficult to get a handle on. A more straightforward design, or more simplistic controls (for example, the ship stopping spinning when hitting "gas" in a given direction), would make this a really neat execution.
The effort is there, and it's still very cool in principle!
Plays really nice, looks great, and comes with that "just one more" itch. I dig it!
I would have liked to see the ability to jump down from the top set of platforms (down-jump sort of thing) for some added control, but beyond that, very well thought through and a lot of fun. Nicely done!
Very well done! The scope of this for a 10-day jam is VERY impressive, and really love the visuals. I agree that the lack of music does hurt the experience in some sections, but as an overall thing, it's damn impressive. Love it!
I tried to find the right way to make that flow just right, if I do more updates for stages after the jam I'll be keeping an eye on those corners to clean up. Thanks so much for playing! :-)
I was doing all I could to clean up and speed the game along, some sections I just couldn't speed up enough without other issues. And thanks for the heads-up about the walls, if there's a better way to adjust in a future update maybe I'll be sure to put more focus into that.
Thanks so much for playing! :-)
It's adorable! I would've liked a bit more work on the sound (it got pretty repetitive) and it was a little tiresome with so much backtracking, but the spirit of it was lovely and I thoroughly enjoyed it. And that pixel art... top-notch! :-)
I love the visuals and the mechanics, but that first level is really difficult. Would've loved to see more of a "learn the mechanics" bit before being thrown into the deep end. But aesthetically, I'm loving the art, and this definitely has a lot of promise!
I’ll admit, that’s not what I was thinking… but I can see how you might think that! I was thinking they invited the caretaker to help the townspeople because they were a ghost ALREADY. 😅😆🥲😭
Fun little game! I also had trouble with the jump mechanic feeling a bit heavy. Took plenty of getting used to the multiple jump aspect too, wasn't as intuitive as I could have liked. But overall, this shows plenty of polish, and was a fun little game!
Loved this one! The progression is easy and logical, the visuals are lovely (I laughed out loud at the "coconut" friend), and I'm REALLY impressed with the musical growth. I couldn't stop smiling at how adorable the whole thing turned out, very well done!
It's interesting, but like some other people have said it could use some balancing; for example, I didn't realize there was any kind of double-jump mechanic until I'd died maybe 15 times. Maybe some kind of introduction to the gameplay would help with that.
That said, I like the visual style and the music (though it is a bit repetitive). Good job!