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Tether Billy 3000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 4.225 | 4.225 |
Gameplay | #15 | 4.250 | 4.250 |
Interpretation of the Secondary Theme | #16 | 4.438 | 4.438 |
Soundtrack/SFX | #22 | 4.125 | 4.125 |
Graphics | #37 | 4.250 | 4.250 |
Gameboy Soul | #67 | 4.063 | 4.063 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You play as a character collecting power cells on orbital platforms (in space). You have to protect the tether connecting you to your (space) ship, on account of you being in space.
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Comments
Fun! The music and sound effects are outstanding. The tether mechanic is interesting and well made. The levels are a little cramped and it's often difficult to get the tether in the almost pixel perfect position it needs to be in. I'd like to see similar mechanics in more open levels, but it's a great jam game! Nice work.
This was really fun, a great puzzle idea and it all had a wonderful feel!
Thank you!
Super fun little puzzle game! The slack mechanic is great, Gratz on the solid entry!
Thank you!
Hello,
I found the gameplay fun but I think the enemies should stop moving when the text box reminder comes up. I found myself trying to rush to close the text box and give the tether slack before the enemy would cut it. Overall, challenging and fun gameplay.
Thanks for sharing!
-TPC
Thanks! Yeah, I've heard lots of complaints about that dialog. I thought it was a fun twitch response you had to learn. But I'm definitely in the minority there. I'll upload that fix when the jam is over!
I loved it! The tether mechanic was surprisingly fun and effective, and it was also quite challenging. My mistake was trying to play it with my keyboard, but the top-left level still almost made me throw my gamepad :) A very solid entry!
Thanks!
I love this mechanic. (I kind of want to know how you implemented taking up the slack). Solid visuals and audio and interesting and challenging gameplay. My only complaints were sometimes getting stuck on things, and the dialog boxes being a bit annoying after a while. Overall great game!
Thanks! And I completely agree with your complaints. If you're interested, I did talk a little about the tether implementation in the second devlog. It's probably simpler and dumber than you think.
Funny game, the controls are awful, but I guess it catches the Gameboy feeling. I guess.
Thanks for telling me how you really feel.
Great game!
When you are in a hurry, have to accept the last radio message with pressing a key is a bit unfair, for me. Anyway, very addictive.
Thanks!
That does seem to be the consensus about that last radio message! I probably made the wrong choice there.
That was a really fun puzzle game! Great work!
Thank you!
This was fun! I appreciate that you don't die instantly from losing your tether, meant I could just speed through a couple of stages when I lost my tether near the end. I love the random meals being prepared too, it gave that little bit extra. Especially when I won the stage and went "huh? Oh is that what dinner was?" because I thought it was still the previous attempt's food.
I'd love to play a full game of this! Do wish it had an ending though. Maybe with some of that food being eaten, hmm...
Thank you! Fortunately for all of us, I will not be opening a Tether Billy 3000-themed restaurant.
Ok I really enjoyed this game. Great sounds/music/graphics and wonderful gameboy feel! Thank you.
Also the mechanic of tether was well implemented. Unless this is built into the engine that was likely a hard mechanic to get right and it was well done and an interesting mechanic that I haven't seen in any games I've played. Kudos.
Feedback on issues/suggestions. The reminders of needing to pull back the tether aren't really needed later in the game. If I've gotten to those levels I already know to use this as you can't get through without knowing this and having it down well.
The dialog when you got the last battery was a bit frustrating. It took up time to dismiss it so I usually got punished by the dialog. I'd either remove it or make the creatures pause during the dialog. And maybe only do it for the first level.
I think that the rotation of the creatures shouldn't cause the player to get hit, though I can see this as part of the challenge. It felt like the hitbox expanded so made it difficult in some sections.
Also part of the challenge was with how the character walked, I can see this as adding challenge to the game so maybe leave it but it was a bit frustrating at some of the more narrow sections to get right.
Would be cool to support gamepad if possible with the engine. Might have helped me with my limited keyboard/mouse game playing skills. LOL
Thank you! And thanks for the constructive feedback. There are definitely some rough edges.
I did talk a little about how the tether is implemented in the last dev log if you are interested!
Read it, great idea and it works very well. Thank you!
And gotta say, for not having played Gameboy before you hit it well with what you created.
A well thought out game. Really fun!
thank you!
A well-thought-through mechanic, well-designed levels, music and SFX that're easy on the ears, and that flailing Billy tho. Great entry!
Thank you!
Loved this. Great concept
Thank you!
Neat idea for a game, I like it a lot. It's just a bit too hard (two levels on top - I just couldn't finish them, it was getting really frustrating!).
And oh boy! Is Billy being bullied there! I almost felt sorry for him...
Thank you!
And yeah, in my head, he is being bullied. Glad you picked up on that!
Cool gameplay mechanic. it's nice to see something unique like this.
Thank you!
Every time my tether broke and I died I didn't even hesitate to retry the level, addicting gameplay, nice graphics and the music was nice too!
Thank you!
Interesting idea! Beautiful graphics and sounds
Thank you!