A solid top-down shooter! Now imagine if it wasn't possible to move with WSAD and the only mean of moving would be the kickback and rotation! :D Great use of 2bit color depth!
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I wish my teammate was a bit more helpful because looks like I'm pulling all the weight in this game :D So few pixels but so much fun! So far the most fun entry with fewest pixels :D +1 on perfect execution!
Ah. I figured it out. CSS property `image-rendering` must be set to `crisp-edges` in order for firefox to render it properly. Thanks for pointing this out! I updated the game so now it should render properly on firefox as well.
Nice little puzzle. Definitely something I would love to have on my 3310 back in the day :D It gets challenging quite quickly. I got stuck for a short time even on the second level. But maybe I'm just not very smart :D
Thanks for adding a build for Linux! Runs perfectly on my Arch :)
3d looks very impressive in this one! I'm still wondering if it is the "real" polygonal 3d or raycasting. Probably the former considering the models but still looks as sharp as raycasting would! Awesome.
That's amazing how clean the 3D you've implemented looks in such low resolution and only two colors. The puzzle mechanic is simple and solid. I want this to be a full-blown game with higher resolution :D
Although it doesn't seem that the game adheres to the 84x48px restriction (but don't quote me on that!) the concept is just so confusingly fun :D Never seen anything like that. So simple yet fun. I'm surprised that it can be so challenging to fight against myself :D
Hey! Nice touch on the theme! I see several motives that using it. Also the game sounds very authentic for a Nokia 3310 game :D Character don't seem to move on the 84x48 pixel grid though :)
Such a nice tiny metrodvania with an interesting twist on on/off theme! I'm really impressed how you managed to fit such an enjoyable game into restrictions. I'm gonna get back to collect all the 96 parts later :D
I'm planing not only to publish my code but also make a "review" of it on youtube. There's a lot of silly stuff and flat out design flaws in my code so I want to show people how not to code games :D Follow me on twitter if you're interested: @michael_miriti.
Even it the review idea won't work out the code will be published on my github.
Thanks for the feedback!
The fact that I couldn't manage to add bosses in the game makes me feel bad the most... I mean who needs a beat 'em up game without bosses? :) But I'm gonna fix that!
Thanks for the feedback!
I know, I should have been more focused on the mechanics and fun stuff in the game.. but as a programmer I tend to be more focused on the inner guts and forget about the most important stuff :(