Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Michael Miriti

A member registered Dec 09, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! And yes.. that's definitely a bug :/

Oh no :d What dist are you using? Has it happened more than once?

Thanks for the feedback! :D I'm on improving the game right now! Hope I'll be able to finish it :)

Thanks! :D

I'm planing not only to publish my code but also make a "review" of it on youtube. There's a lot of silly stuff and flat out design flaws in my code so I want to show people how not to code games :D Follow me on twitter if you're interested: @michael_miriti

Even it the review idea won't work out the code will be published on my github.

Thanks for the feedback!

I'm definitely going to implement all of that! :D

Thanks for the feedback!

The fact that I couldn't manage to add bosses in the game makes me feel bad the most... I mean who needs a beat 'em up game without bosses? :) But I'm gonna fix that!

Thanks! :D

Thanks for the feedback!

I know, I should have been more focused on the mechanics and fun stuff in the game.. but as a programmer I tend to be more focused on the inner guts and forget about the most important stuff :(

I hope so too! Thanks :D

You've managed to multiply Flappy Bird frustration by adding enemies and weapons :D Fun and addiction has been also multiplied :)

Awsome little game! Reminds me of the castle level from the Duck Tales nes game :D

One of the best! :D

And Battletoads and Double Dragon: The Ultimate Team is one of my all time favourite games :D


Thanks! :D


Yes! Food from the garbage was one of the things I planed :D

Thanks! I'm planing to maybe make a full game out of this after the jam :)

Thanks! :D

Wow! I like the original concept of this game! Somehow you've managed to combine rouglike and match3 and maybe something else! You could probably also add some kind of rpg-like level-up system or something like that. I hope to see more of this :)

Thanks! I think I'm going to at lest implement some other features that I wanted. Such as bosses, weapons and maybe come up some plot :D

Couldn't beat it yet. I think I'm gonna find someone to try the the multiplayer feature. But from what I saw it seems really awesome! Visuals are neat and the music fits perfectly and causes nostalgia :D

Thanks! :)

Wow! Thanks! :D

Thanks! :D


Wow. Sound design is awsomly creapy! :D

Thanks! :D

Oh great! I'm not the only one who made a beat 'em up game for this jam! :D

Your's got a neat mechanics and absolutely awesome music which perfectly resonates with the aesthetics.

(1 edit)

In the meantime you can try the browser version! Of course native build is better but still :)

Finished the last level only minutes before the end :) But it's done... I guess.

Almost assembled a whole level and also got some assets for another two. Made some menus.. Oh! Also implemented a gampad control... what else.. Oh, now enemies are wearing some polo neck kind of shirts :D

You're absolutely right! Any game is better with screenshake!

Tomorrow I'm going to do something with characters design. I promise!

I'm still hoping that I'll be able not to just change the palette but create several different enemies (and bosses!) :D

Regarding multiplayer - of course beat'em ups much more fun when played with a friend but my primary goal to make the game at least somewhat fun for a single player :D

I'm trying really hard but still can't see the mustache :D

 What are you using engine/language wise?

I'm using haxe + OpenFL and even expressed some love of it in the corresponding topic :)

I'm using haxe+OpenFL. It's a pity that only a few people (and no one in this thread) actually using it because it's absolutely awesome. Haxe translates to the wide variety of different programming languages (C++, Java, JavaScript, Python, even PHP and Lua) therefore allows to make 100% native builds (no runtimes like java, .net, mono, etc.) for different platforms (one can build for windows, linux, android and html5 right away with minimal effort).

I also making a game in which gamepad control is preferable. Subscribing to this topic :)

And answering the original question: I have an Xbox 360 controller and also some cheap Genius Nintendo-like controller (found the name of the model: MaxFire Mini: .

I hoped my next devlog entry would be more impressive... But here what I got:

Still got only one "skin" for all the characters. I spent hours on making a state machine and it's still far from perfect (in the end of this video you can see how an invisible enemy beats the crap out of me :D).

I think I'm going to polish the existing mechanics and focus on level design and graphics for the rest of the jam.

well, that's an interesting perspective :D

simple-simon Konami Route

I thinks this one. Because the key word here is "simple" :)