Thanks for the feedback! :D I'm on improving the game right now! Hope I'll be able to finish it :)
Recent community posts
I'm planing not only to publish my code but also make a "review" of it on youtube. There's a lot of silly stuff and flat out design flaws in my code so I want to show people how not to code games :D Follow me on twitter if you're interested: @michael_miriti.
Even it the review idea won't work out the code will be published on my github.
Thanks for the feedback!
The fact that I couldn't manage to add bosses in the game makes me feel bad the most... I mean who needs a beat 'em up game without bosses? :) But I'm gonna fix that!
Thanks for the feedback!
I know, I should have been more focused on the mechanics and fun stuff in the game.. but as a programmer I tend to be more focused on the inner guts and forget about the most important stuff :(
Wow! I like the original concept of this game! Somehow you've managed to combine rouglike and match3 and maybe something else! You could probably also add some kind of rpg-like level-up system or something like that. I hope to see more of this :)
Couldn't beat it yet. I think I'm gonna find someone to try the the multiplayer feature. But from what I saw it seems really awesome! Visuals are neat and the music fits perfectly and causes nostalgia :D
Almost assembled a whole level and also got some assets for another two. Made some menus.. Oh! Also implemented a gampad control... what else.. Oh, now enemies are wearing some polo neck kind of shirts :D
I'm still hoping that I'll be able not to just change the palette but create several different enemies (and bosses!) :D
Regarding multiplayer - of course beat'em ups much more fun when played with a friend but my primary goal to make the game at least somewhat fun for a single player :D
I also making a game in which gamepad control is preferable. Subscribing to this topic :)
And answering the original question: I have an Xbox 360 controller and also some cheap Genius Nintendo-like controller (found the name of the model: MaxFire Mini: .
I hoped my next devlog entry would be more impressive... But here what I got:
Still got only one "skin" for all the characters. I spent hours on making a state machine and it's still far from perfect (in the end of this video you can see how an invisible enemy beats the crap out of me :D).
I think I'm going to polish the existing mechanics and focus on level design and graphics for the rest of the jam.