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Michael Miriti

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Games

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Thanks! :D

Wow! I like the original concept of this game! Somehow you've managed to combine rouglike and match3 and maybe something else! You could probably also add some kind of rpg-like level-up system or something like that. I hope to see more of this :)

Thanks! I think I'm going to at lest implement some other features that I wanted. Such as bosses, weapons and maybe come up some plot :D

Couldn't beat it yet. I think I'm gonna find someone to try the the multiplayer feature. But from what I saw it seems really awesome! Visuals are neat and the music fits perfectly and causes nostalgia :D

Thanks! :)

Wow! Thanks! :D

Thanks! :D

Thanks!

Wow. Sound design is awsomly creapy! :D

Thanks! :D

Oh great! I'm not the only one who made a beat 'em up game for this jam! :D

Your's got a neat mechanics and absolutely awesome music which perfectly resonates with the aesthetics.

Replied to RexTGun in DONE! comments
(Edited 1 time)

In the meantime you can try the browser version! Of course native build is better but still :)

Finished the last level only minutes before the end :) But it's done... I guess.

https://miriti.itch.io/64-fists

Almost assembled a whole level and also got some assets for another two. Made some menus.. Oh! Also implemented a gampad control... what else.. Oh, now enemies are wearing some polo neck kind of shirts :D

You're absolutely right! Any game is better with screenshake!

Tomorrow I'm going to do something with characters design. I promise!

I'm still hoping that I'll be able not to just change the palette but create several different enemies (and bosses!) :D

Regarding multiplayer - of course beat'em ups much more fun when played with a friend but my primary goal to make the game at least somewhat fun for a single player :D

I'm trying really hard but still can't see the mustache :D

 What are you using engine/language wise?

I'm using haxe + OpenFL and even expressed some love of it in the corresponding topic :)

I'm using haxe+OpenFL. It's a pity that only a few people (and no one in this thread) actually using it because it's absolutely awesome. Haxe translates to the wide variety of different programming languages (C++, Java, JavaScript, Python, even PHP and Lua) therefore allows to make 100% native builds (no runtimes like java, .net, mono, etc.) for different platforms (one can build for windows, linux, android and html5 right away with minimal effort).

I also making a game in which gamepad control is preferable. Subscribing to this topic :)

And answering the original question: I have an Xbox 360 controller and also some cheap Genius Nintendo-like controller (found the name of the model: MaxFire Mini: .

I hoped my next devlog entry would be more impressive... But here what I got:

Still got only one "skin" for all the characters. I spent hours on making a state machine and it's still far from perfect (in the end of this video you can see how an invisible enemy beats the crap out of me :D).

I think I'm going to polish the existing mechanics and focus on level design and graphics for the rest of the jam.

well, that's an interesting perspective :D

simple-simon Konami Route

I thinks this one. Because the key word here is "simple" :)

Thanks!

I'm using OpenFL

Day 3:

I was trying to start making a beat 'em up game for several years now. It is the most successful attempt so far :D

Very simple yet addictive! Good job!

Same here:

./The Mansion: error while loading shared libraries: libXpm.so.4: cannot open shared object file: No such file or directory

I took me some time to realize that I can double-jump in order to jump higher :D Really nice little game!

I think it is the most action-driven and addictive rouge-like game I've ever played!

I love the sunset effect and the retro feeling. Kinda reminded me about the old pirated "9999 in 1" NES cartridge menu: https://www.youtube.com/watch?v=w65XjxRW-OA